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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-24 01:31:27 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-24 01:31:27 +0100
commit84358a17c18aa8e23f9508f4fa3a864e27d51697 (patch)
tree3ccf5d616a629056a1b007fc718e26940f019800 /game/geoData.cpp
parentFix all warnings game/network/* (diff)
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Avoid out parameters with Ray::intersectTriangle
Diffstat (limited to 'game/geoData.cpp')
-rw-r--r--game/geoData.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index db0f3f4..b886efd 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -121,11 +121,9 @@ GeoData::intersectRay(const Ray<GlobalPosition3D> & ray, FaceHandle face) const
walkUntil(PointFace {ray.start, face},
ray.start.xy() + (ray.direction.xy() * ::difference(extents.max.xy(), extents.min.xy())),
[&out, &ray, this](const auto & step) {
- BaryPosition bari {};
- RelativeDistance dist {};
const auto t = triangle<3>(step.current);
- if (ray.intersectTriangle(t.x, t.y, t.z, bari, dist)) {
- out.emplace(t * bari, step.current);
+ if (const auto inter = ray.intersectTriangle(t.x, t.y, t.z)) {
+ out.emplace(t * inter->bary, step.current);
return true;
}
return false;