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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-22 19:06:42 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-22 19:06:42 +0100
commitd1f79b4c438ebf0822741e103b2cb06bdee4514e (patch)
treea4d574d12cd81d5e33886ce7ca961f7dbe872fcf /game/gamestate.h
parentRename lots of shader files (diff)
parentKeep the instance unused vector sorted and binary search it (diff)
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Merge branch 'instancing'
Diffstat (limited to 'game/gamestate.h')
-rw-r--r--game/gamestate.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/game/gamestate.h b/game/gamestate.h
index 605aac4..db223c0 100644
--- a/game/gamestate.h
+++ b/game/gamestate.h
@@ -1,5 +1,6 @@
#pragma once
+#include "assetFactory/assetFactory.h"
#include <collection.hpp>
#include <memory>
#include <special_members.hpp>
@@ -16,5 +17,6 @@ public:
Collection<WorldObject> world;
std::shared_ptr<GeoData> geoData;
+ AssetFactory::Assets assets;
};
extern GameState * gameState;