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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-09 20:14:51 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-09 20:14:54 +0000 |
commit | 42e16ad8ad853c6e97d7eb6718ee0f78b868be30 (patch) | |
tree | 3a91a5922b3557132da271339a665576a7ad714a /game/gamestate.h | |
parent | Split GeoData mesh basics into a subclass (diff) | |
download | ilt-42e16ad8ad853c6e97d7eb6718ee0f78b868be30.tar.bz2 ilt-42e16ad8ad853c6e97d7eb6718ee0f78b868be30.tar.xz ilt-42e16ad8ad853c6e97d7eb6718ee0f78b868be30.zip |
Combine GeoData and Terrain class hierarchies
Diffstat (limited to 'game/gamestate.h')
-rw-r--r-- | game/gamestate.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/gamestate.h b/game/gamestate.h index 892aa69..189417d 100644 --- a/game/gamestate.h +++ b/game/gamestate.h @@ -6,7 +6,7 @@ #include <special_members.h> class WorldObject; -class GeoData; +class Terrain; class Environment; class GameState { @@ -17,7 +17,7 @@ public: NO_COPY(GameState); Collection<WorldObject> world; - std::shared_ptr<GeoData> geoData; + std::shared_ptr<Terrain> terrain; std::shared_ptr<Environment> environment; AssetFactory::Assets assets; }; |