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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-02-23 17:35:48 +0000
committerDan Goodliffe <dan.goodliffe@octal.co.uk>2026-02-23 17:35:48 +0000
commit89b8ffa013c10db57be14fbdd59757c08c243e18 (patch)
treee753cc920e37e72bec6a7ae391edcf25940f2db3 /game/activities
parentSimplified Frustum (diff)
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Tidy the preFrame logic into a single function in SceneRenderer
Clients now just call that one helper and SceneProvider passes in all the renderables.
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