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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-23 20:12:48 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-23 20:12:48 +0100 |
commit | dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c (patch) | |
tree | 0a880b2d14ac152014649d32088b73f17bf77297 /config/types.h | |
parent | Merge branch 'sunpos' (diff) | |
parent | Populate all layers of shadow stencil with view from all around (diff) | |
download | ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.tar.bz2 ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.tar.xz ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.zip |
Psycho-rebased branch billboard-shadows on top of main
Diffstat (limited to 'config/types.h')
-rw-r--r-- | config/types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/config/types.h b/config/types.h index 081530d..c501f41 100644 --- a/config/types.h +++ b/config/types.h @@ -42,6 +42,7 @@ using Normal3D = Normal<3>; using Rotation2D = Rotation<2>; using Rotation3D = Rotation<3>; using TextureRelCoord = glm::vec<2, float>; +using TextureDimensions = glm::vec<3, GLsizei>; using TextureRelRegion = glm::vec<4, float>; using TextureAbsCoord = glm::vec<2, GLsizei>; using TextureAbsRegion = glm::vec<4, GLsizei>; |