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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-21 00:50:31 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-21 00:50:31 +0000
commit5b4a34cb8c272c96f94fc0d45684f675085587a6 (patch)
tree271f0d18dd241aa7c53a221a28eababb65b32578 /assetFactory/texturePacker.h
parentReduce shader includes, doesn't use materialInterface, just Detail (diff)
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Simplified Frustum
Don't need to differentiate between shadedBy by contains. The 5 plane/face variant is actually fine in both cases. For a perspective projection, the near plane is essentially at the origin and is handled by the left/right/top/bottom planes meeting. For the directional light case (orthographic projection) the near plane is omitted as objects in front of the clip space still cast shadows into it. Also includes a fix the distance calculation to not add .w, don't know where I got the idea this was right.
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