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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-13 23:06:39 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-13 23:06:39 +0100
commit1c8e84d9503237e7a308107a0a44fbc7f188c700 (patch)
tree60e80d7f4e91621bc62cb5fb2f6c61aae631b4d9 /assetFactory/style.cpp
parentLoad assimp textures in parallel (diff)
parentFix typo in name SceneCPtr (diff)
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Merge branch 'materials' into assimp
Diffstat (limited to 'assetFactory/style.cpp')
-rw-r--r--assetFactory/style.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/assetFactory/style.cpp b/assetFactory/style.cpp
index 12346a6..ea67fc2 100644
--- a/assetFactory/style.cpp
+++ b/assetFactory/style.cpp
@@ -30,7 +30,14 @@ Style::applyStyle(
else {
mesh.set_color(face, {});
if (auto mf = Persistence::ParseBase::getShared<const AssetFactory>("assetFactory")) {
- auto coords = mf->getTextureCoords(texture);
+ const auto material = mf->getMaterialIndex(texture);
+ mesh.property(mesh.materialFaceProperty, face) = material;
+ static constexpr std::array<ModelFactoryTraits::TexCoord2D, 4> coords {{
+ {0.f, 0.f},
+ {1.f, 0.f},
+ {1.f, 1.f},
+ {0.f, 1.f},
+ }};
auto coord = coords.begin();
// Wild assumption that face is a quad and the texture should apply linearly
for (const auto & heh : mesh.fh_range(face)) {