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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-27 22:33:20 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-27 22:33:20 +0000
commit8dc04dedbba31030b83b1a23c48c6bea02eea100 (patch)
tree6c504b3d03138976a541af2f06ade4e023759186 /assetFactory/shape.h
parentMerge branch 'text2' (diff)
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3D relative scaling in asset factory
Reduces excess vertices in cylinders
Diffstat (limited to 'assetFactory/shape.h')
-rw-r--r--assetFactory/shape.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/assetFactory/shape.h b/assetFactory/shape.h
index 2c2e702..8f4fccf 100644
--- a/assetFactory/shape.h
+++ b/assetFactory/shape.h
@@ -19,7 +19,7 @@ public:
virtual ~Shape() = default;
- virtual CreatedFaces createMesh(ModelFactoryMesh &, float levelOfDetailFactor) const = 0;
+ virtual CreatedFaces createMesh(ModelFactoryMesh &, Scale3D levelOfDetailFactor) const = 0;
static std::vector<OpenMesh::VertexHandle> addToMesh(
ModelFactoryMesh & mesh, const std::span<const RelativePosition3D> vertices);