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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-10 01:41:19 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-10 01:41:19 +0000
commitd9a0bcf532a44e94f11f23b910d117ec41c92ec8 (patch)
treeb988ce38d48de9ecf87d57bddabc397edeebfff3 /assetFactory/shape.cpp
parentInplace operator%= for vec3/mat4 mutation (diff)
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Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a custom vector_traits implementation
Simplify code previously messy as a result of the original hack.
Diffstat (limited to 'assetFactory/shape.cpp')
-rw-r--r--assetFactory/shape.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/assetFactory/shape.cpp b/assetFactory/shape.cpp
index ec6594e..3261354 100644
--- a/assetFactory/shape.cpp
+++ b/assetFactory/shape.cpp
@@ -9,7 +9,7 @@ Shape::addToMesh(ModelFactoryMesh & mesh, const std::span<const glm::vec3> verti
{
std::vector<OpenMesh::VertexHandle> vhs;
std::transform(vertices.begin(), vertices.end(), std::back_inserter(vhs), [&mesh](const auto & p) {
- return mesh.add_vertex({p.x, p.y, p.z});
+ return mesh.add_vertex(p);
});
return vhs;
}