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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 13:51:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 14:14:13 +0000
commit7fba471728f2216d7e3b7900297fc3b3531e286c (patch)
tree5caef3b2efc23aefccb215ec9005cd8e7d2e91b8 /assetFactory/mutation.h
parentFix todo for handling a terrain walk from outside the mesh (diff)
parentModel positions as integers (diff)
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Merge branch 'ints' into terrain
Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
Diffstat (limited to 'assetFactory/mutation.h')
-rw-r--r--assetFactory/mutation.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/assetFactory/mutation.h b/assetFactory/mutation.h
index 2432174..b571dea 100644
--- a/assetFactory/mutation.h
+++ b/assetFactory/mutation.h
@@ -1,5 +1,6 @@
#pragma once
+#include "config/types.h"
#include "persistence.h"
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
@@ -13,9 +14,9 @@ struct Mutation {
float relativeLevelOfDetail() const;
- glm::vec3 position {};
- glm::vec3 rotation {};
- glm::vec3 scale {1};
+ Position3D position {};
+ Rotation3D rotation {};
+ Scale3D scale {1};
protected:
bool persist(Persistence::PersistenceStore & store);