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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
commit5776a36b454fac04617313da011d7aa2b0e834d3 (patch)
tree1eb96d07e9a17a51e5763f397fc003f762cd2e75 /assetFactory/modelFactoryMesh.h
parentMerge branch 'model-factory-textures' (diff)
parentAdd an asset template and use it to define all the foliage assets in the plan... (diff)
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Merge branch 'assimp'
Diffstat (limited to 'assetFactory/modelFactoryMesh.h')
-rw-r--r--assetFactory/modelFactoryMesh.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/assetFactory/modelFactoryMesh.h b/assetFactory/modelFactoryMesh.h
index 8ac2edd..4eac7ee 100644
--- a/assetFactory/modelFactoryMesh.h
+++ b/assetFactory/modelFactoryMesh.h
@@ -1,6 +1,7 @@
#pragma once
#include "modelFactoryMesh_fwd.h"
+#include <GL/glew.h>
#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
#include <OpenMesh/Core/Mesh/Traits.hh>
#include <glm/geometric.hpp>
@@ -47,6 +48,7 @@ struct ModelFactoryMesh : public OpenMesh::PolyMesh_ArrayKernelT<ModelFactoryTra
ModelFactoryMesh();
OpenMesh::FPropHandleT<bool> smoothFaceProperty;
+ OpenMesh::FPropHandleT<GLuint> materialFaceProperty;
OpenMesh::FPropHandleT<std::string> nameFaceProperty;
OpenMesh::HPropHandleT<std::string> nameAdjFaceProperty;