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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 18:03:34 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-14 18:03:34 +0100 |
commit | 5776a36b454fac04617313da011d7aa2b0e834d3 (patch) | |
tree | 1eb96d07e9a17a51e5763f397fc003f762cd2e75 /assetFactory/modelFactoryMesh.h | |
parent | Merge branch 'model-factory-textures' (diff) | |
parent | Add an asset template and use it to define all the foliage assets in the plan... (diff) | |
download | ilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.bz2 ilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.xz ilt-5776a36b454fac04617313da011d7aa2b0e834d3.zip |
Merge branch 'assimp'
Diffstat (limited to 'assetFactory/modelFactoryMesh.h')
-rw-r--r-- | assetFactory/modelFactoryMesh.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/assetFactory/modelFactoryMesh.h b/assetFactory/modelFactoryMesh.h index 8ac2edd..4eac7ee 100644 --- a/assetFactory/modelFactoryMesh.h +++ b/assetFactory/modelFactoryMesh.h @@ -1,6 +1,7 @@ #pragma once #include "modelFactoryMesh_fwd.h" +#include <GL/glew.h> #include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh> #include <OpenMesh/Core/Mesh/Traits.hh> #include <glm/geometric.hpp> @@ -47,6 +48,7 @@ struct ModelFactoryMesh : public OpenMesh::PolyMesh_ArrayKernelT<ModelFactoryTra ModelFactoryMesh(); OpenMesh::FPropHandleT<bool> smoothFaceProperty; + OpenMesh::FPropHandleT<GLuint> materialFaceProperty; OpenMesh::FPropHandleT<std::string> nameFaceProperty; OpenMesh::HPropHandleT<std::string> nameAdjFaceProperty; |