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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-10 01:41:19 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-10 01:41:19 +0000 |
commit | d9a0bcf532a44e94f11f23b910d117ec41c92ec8 (patch) | |
tree | b988ce38d48de9ecf87d57bddabc397edeebfff3 /assetFactory/faceController.cpp | |
parent | Inplace operator%= for vec3/mat4 mutation (diff) | |
download | ilt-d9a0bcf532a44e94f11f23b910d117ec41c92ec8.tar.bz2 ilt-d9a0bcf532a44e94f11f23b910d117ec41c92ec8.tar.xz ilt-d9a0bcf532a44e94f11f23b910d117ec41c92ec8.zip |
Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a custom vector_traits implementation
Simplify code previously messy as a result of the original hack.
Diffstat (limited to 'assetFactory/faceController.cpp')
-rw-r--r-- | assetFactory/faceController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/assetFactory/faceController.cpp b/assetFactory/faceController.cpp index b6d3d34..1ec1467 100644 --- a/assetFactory/faceController.cpp +++ b/assetFactory/faceController.cpp @@ -44,7 +44,7 @@ FaceController::apply(ModelFactoryMesh & mesh, const StyleStack & parents, const // create new vertices std::vector<OpenMesh::VertexHandle> vertices; std::transform(points.begin(), points.end(), std::back_inserter(vertices), [&mesh](auto && p) { - return mesh.add_vertex({p.x, p.y, p.z}); + return mesh.add_vertex(p); }); // create new faces const auto ofrange = materializeRange(mesh.ff_range(cf.second)); |