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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-20 23:30:21 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-20 23:30:21 +0000 |
commit | 2508112e2853e1a6c012b19c7232aa09f98d3969 (patch) | |
tree | 4e650d6d0d912eacd6c4e38561b175232e717529 /assetFactory/faceController.cpp | |
parent | Add persistence support for std::optional<>s (diff) | |
download | ilt-2508112e2853e1a6c012b19c7232aa09f98d3969.tar.bz2 ilt-2508112e2853e1a6c012b19c7232aa09f98d3969.tar.xz ilt-2508112e2853e1a6c012b19c7232aa09f98d3969.zip |
Move smooth property into Style and make it optional
This allows it to cascade down as faces are created and also be overridden as required
Diffstat (limited to 'assetFactory/faceController.cpp')
-rw-r--r-- | assetFactory/faceController.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/assetFactory/faceController.cpp b/assetFactory/faceController.cpp index bafbee2..2367f8d 100644 --- a/assetFactory/faceController.cpp +++ b/assetFactory/faceController.cpp @@ -48,12 +48,10 @@ FaceController::applySingle(ModelFactoryMesh & mesh, const StyleStack & parents, faces.merge(std::move(newFaces)); } else { - mesh.property(mesh.smoothFaceProperty, faceHandle) = smooth; applyStyle(mesh, parents + this, faceHandle); } } for (const auto & [faceName, faceHandle] : controlledFaces) { - mesh.property(mesh.smoothFaceProperty, faceHandle) = smooth; applyStyle(mesh, parents + this, faceHandle); } } @@ -89,9 +87,8 @@ FaceController::extrude(ModelFactoryMesh & mesh, const std::string & faceName, O auto & newFaceName = mesh.property(mesh.nameFaceProperty, newFace); newFaceName = getAdjacentFaceName(mesh, ofrange, newFace); newFaces.emplace(newFaceName, newFace); - mesh.property(mesh.smoothFaceProperty, newFace) = smooth; } - mesh.property(mesh.smoothFaceProperty, newFaces.emplace(faceName, mesh.add_face(vertices))->second) = smooth; + newFaces.emplace(faceName, mesh.add_face(vertices)); return newFaces; } @@ -99,7 +96,6 @@ FaceController::extrude(ModelFactoryMesh & mesh, const std::string & faceName, O bool FaceController::persist(Persistence::PersistenceStore & store) { - return STORE_TYPE && STORE_MEMBER(id) && Style::persist(store) && STORE_MEMBER(type) && STORE_MEMBER(smooth) - && Mutation::persist(store) + return STORE_TYPE && STORE_MEMBER(id) && Style::persist(store) && STORE_MEMBER(type) && Mutation::persist(store) && STORE_NAME_HELPER("face", faceControllers, Persistence::MapByMember<FaceControllers>); } |