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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 17:56:26 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-01 17:56:26 +0000
commitd5cdbbf38380239524e351cb69aec94090884ca5 (patch)
tree5d7dff2f2775701069806eceb4eaef23b22eba3f /assetFactory/cylinder.cpp
parentReformat with new clang-format (diff)
parentRemove more use of legacy types (diff)
downloadilt-d5cdbbf38380239524e351cb69aec94090884ca5.tar.bz2
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Merge remote-tracking branch 'origin/terrain'
Diffstat (limited to 'assetFactory/cylinder.cpp')
-rw-r--r--assetFactory/cylinder.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/assetFactory/cylinder.cpp b/assetFactory/cylinder.cpp
index 7d22e36..58980cf 100644
--- a/assetFactory/cylinder.cpp
+++ b/assetFactory/cylinder.cpp
@@ -9,8 +9,8 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const
const auto step = two_pi / static_cast<float>(P);
// Generate 2D circumference points
- std::vector<glm::vec2> circumference(P);
- std::generate(circumference.begin(), circumference.end(), [a = 0.f, step]() mutable {
+ std::vector<Position2D> circumference(P);
+ std::generate(circumference.begin(), circumference.end(), [a = 0.F, step]() mutable {
return sincosf(a += step) * .5F;
});
@@ -19,7 +19,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const
// Generate bottom face vertices
std::vector<OpenMesh::VertexHandle> bottom(P);
std::transform(circumference.begin(), circumference.end(), bottom.begin(), [&mesh](const auto & xy) {
- return mesh.add_vertex(xy ^ 0.f);
+ return mesh.add_vertex(xy || 0.F);
});
surface.insert(mesh.add_namedFace("bottom", bottom));
}
@@ -27,7 +27,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const
// Generate top face vertices
std::vector<OpenMesh::VertexHandle> top(P);
std::transform(circumference.rbegin(), circumference.rend(), top.begin(), [&mesh](const auto & xy) {
- return mesh.add_vertex(xy ^ 1);
+ return mesh.add_vertex(xy || 1.F);
});
surface.insert(mesh.add_namedFace("top", top));
}
@@ -35,7 +35,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const
// Generate edge vertices
std::vector<std::pair<OpenMesh::VertexHandle, OpenMesh::VertexHandle>> edge(P + 1);
std::transform(circumference.begin(), circumference.end(), edge.begin(), [&mesh](const auto & xy) {
- return std::make_pair(mesh.add_vertex(xy ^ 0), mesh.add_vertex(xy ^ 1));
+ return std::make_pair(mesh.add_vertex(xy || 0.F), mesh.add_vertex(xy || 1.F));
});
// Wrap around
edge.back() = edge.front();