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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-09 23:29:00 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-09 23:29:00 +0100
commitb6b3944e9507f337f77a72ea44b5c0ccba7a2c01 (patch)
treea487df54853522f973ed987006e787117804b9eb /assetFactory/assetFactory.h
parentSwap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... (diff)
parentMove remaining split/plane functions to use library (diff)
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Merge branch 'model-factory-textures'
Diffstat (limited to 'assetFactory/assetFactory.h')
-rw-r--r--assetFactory/assetFactory.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/assetFactory/assetFactory.h b/assetFactory/assetFactory.h
index b47d408..52692c4 100644
--- a/assetFactory/assetFactory.h
+++ b/assetFactory/assetFactory.h
@@ -3,23 +3,31 @@
#include "asset.h"
#include "persistence.h"
#include "shape.h"
+#include "textureFragment.h"
#include <filesystem>
+class Texture;
+
class AssetFactory : public Persistence::Persistable {
public:
using Shapes = std::map<std::string, Shape::Ptr, std::less<>>;
using Assets = std::map<std::string, Asset::Ptr, std::less<>>;
+ using TextureFragments = std::map<std::string, TextureFragment::Ptr, std::less<>>;
using Colour = glm::vec3;
using ColourAlpha = glm::vec4;
using Colours = std::map<std::string, Colour, std::less<>>;
+ using TextureFragmentCoords = std::array<glm::vec2, 4>;
AssetFactory();
[[nodiscard]] static std::shared_ptr<AssetFactory> loadXML(const std::filesystem::path &);
[[nodiscard]] ColourAlpha parseColour(std::string_view) const;
+ [[nodiscard]] TextureFragmentCoords getTextureCoords(std::string_view) const;
+ [[nodiscard]] Asset::TexturePtr getTexture() const;
Shapes shapes;
Assets assets;
Colours colours;
+ TextureFragments textureFragments;
static Colours parseX11RGB(const char * rgbtxtpath);
static void normalizeColourName(std::string &);
@@ -27,4 +35,9 @@ public:
private:
friend Persistence::SelectionPtrBase<std::shared_ptr<AssetFactory>>;
bool persist(Persistence::PersistenceStore & store) override;
+
+ void createTexutre() const;
+
+ mutable Asset::TexturePtr texture;
+ mutable std::map<std::string_view, glm::vec4, std::less<>> textureFragmentPositions;
};