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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-09 23:29:00 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-09 23:29:00 +0100 |
commit | b6b3944e9507f337f77a72ea44b5c0ccba7a2c01 (patch) | |
tree | a487df54853522f973ed987006e787117804b9eb /assetFactory/assetFactory.cpp | |
parent | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... (diff) | |
parent | Move remaining split/plane functions to use library (diff) | |
download | ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.tar.bz2 ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.tar.xz ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.zip |
Merge branch 'model-factory-textures'
Diffstat (limited to 'assetFactory/assetFactory.cpp')
-rw-r--r-- | assetFactory/assetFactory.cpp | 64 |
1 files changed, 63 insertions, 1 deletions
diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp index f5fc2b3..ed1af58 100644 --- a/assetFactory/assetFactory.cpp +++ b/assetFactory/assetFactory.cpp @@ -2,11 +2,16 @@ #include "collections.hpp" #include "cuboid.h" #include "cylinder.h" +#include "filesystem.h" +#include "gfx/image.h" +#include "gfx/models/texture.h" #include "modelFactoryMesh_fwd.h" #include "object.h" #include "plane.h" +#include "resource.h" #include "saxParse-persistence.h" -#include <filesystem.h> +#include "texturePacker.h" +#include <stb/stb_image.h> AssetFactory::AssetFactory() : shapes { @@ -75,11 +80,68 @@ AssetFactory::parseColour(std::string_view in) const } throw std::runtime_error("No such asset factory colour"); } + +AssetFactory::TextureFragmentCoords +AssetFactory::getTextureCoords(std::string_view id) const +{ + createTexutre(); + const auto & fragmentUV = textureFragmentPositions.at(id); + return { + fragmentUV.xy(), + fragmentUV.zy(), + fragmentUV.zw(), + fragmentUV.xw(), + }; +} + +Asset::TexturePtr +AssetFactory::getTexture() const +{ + createTexutre(); + return texture; +} + +void +AssetFactory::createTexutre() const +{ + if (!textureFragments.empty() && (!texture || textureFragmentPositions.empty())) { + // * load images + std::vector<std::unique_ptr<Image>> images; + std::transform( + textureFragments.begin(), textureFragments.end(), std::back_inserter(images), [](const auto & tf) { + return std::make_unique<Image>(Resource::mapPath(tf.second->path), STBI_rgb_alpha); + }); + // * layout images + std::vector<TexturePacker::Image> imageSizes; + std::transform(images.begin(), images.end(), std::back_inserter(imageSizes), [](const auto & image) { + return TexturePacker::Image {image->width, image->height}; + }); + const auto [layout, outSize] = TexturePacker {imageSizes}.pack(); + // * create texture + texture = std::make_shared<Texture>(outSize.x, outSize.y, TextureOptions {.wrap = GL_CLAMP_TO_EDGE}); + std::transform(textureFragments.begin(), textureFragments.end(), + std::inserter(textureFragmentPositions, textureFragmentPositions.end()), + [position = layout.begin(), image = images.begin(), size = imageSizes.begin(), + outSize = glm::vec2 {outSize}](const auto & tf) mutable { + const auto positionFraction = glm::vec4 {*position, *position + *size} / outSize.xyxy(); + glTexSubImage2D(GL_TEXTURE_2D, 0, static_cast<GLint>(position->x), static_cast<GLint>(position->y), + static_cast<GLint>(size->x), static_cast<GLint>(size->y), GL_RGBA, GL_UNSIGNED_BYTE, + image->get()->data.data()); + position++; + image++; + size++; + return decltype(textureFragmentPositions)::value_type {tf.first, positionFraction}; + }); + } +} + bool AssetFactory::persist(Persistence::PersistenceStore & store) { using MapObjects = Persistence::MapByMember<Shapes, std::shared_ptr<Object>>; using MapAssets = Persistence::MapByMember<Assets>; + using MapTextureFragments = Persistence::MapByMember<TextureFragments>; return STORE_TYPE && STORE_NAME_HELPER("object", shapes, MapObjects) + && STORE_NAME_HELPER("textureFragment", textureFragments, MapTextureFragments) && STORE_NAME_HELPER("asset", assets, MapAssets); } |