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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 14:46:18 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 14:46:18 +0100 |
commit | 989b10986f1626d1a50fceb8a33174108c03da93 (patch) | |
tree | da7c1a18abb5290079328872f311b2dbea60d618 /assetFactory/assetFactory.cpp | |
parent | test-assetFactory depends on all resource files (diff) | |
download | ilt-989b10986f1626d1a50fceb8a33174108c03da93.tar.bz2 ilt-989b10986f1626d1a50fceb8a33174108c03da93.tar.xz ilt-989b10986f1626d1a50fceb8a33174108c03da93.zip |
Load texture fragment images as we go, make the image a member
Diffstat (limited to 'assetFactory/assetFactory.cpp')
-rw-r--r-- | assetFactory/assetFactory.cpp | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp index ed1af58..ec0e19f 100644 --- a/assetFactory/assetFactory.cpp +++ b/assetFactory/assetFactory.cpp @@ -11,7 +11,6 @@ #include "resource.h" #include "saxParse-persistence.h" #include "texturePacker.h" -#include <stb/stb_image.h> AssetFactory::AssetFactory() : shapes { @@ -105,30 +104,24 @@ void AssetFactory::createTexutre() const { if (!textureFragments.empty() && (!texture || textureFragmentPositions.empty())) { - // * load images - std::vector<std::unique_ptr<Image>> images; - std::transform( - textureFragments.begin(), textureFragments.end(), std::back_inserter(images), [](const auto & tf) { - return std::make_unique<Image>(Resource::mapPath(tf.second->path), STBI_rgb_alpha); - }); // * layout images std::vector<TexturePacker::Image> imageSizes; - std::transform(images.begin(), images.end(), std::back_inserter(imageSizes), [](const auto & image) { - return TexturePacker::Image {image->width, image->height}; + std::transform( + textureFragments.begin(), textureFragments.end(), std::back_inserter(imageSizes), [](const auto & tf) { + return TexturePacker::Image {tf.second->image->width, tf.second->image->height}; }); const auto [layout, outSize] = TexturePacker {imageSizes}.pack(); // * create texture texture = std::make_shared<Texture>(outSize.x, outSize.y, TextureOptions {.wrap = GL_CLAMP_TO_EDGE}); std::transform(textureFragments.begin(), textureFragments.end(), std::inserter(textureFragmentPositions, textureFragmentPositions.end()), - [position = layout.begin(), image = images.begin(), size = imageSizes.begin(), - outSize = glm::vec2 {outSize}](const auto & tf) mutable { + [position = layout.begin(), size = imageSizes.begin(), outSize = glm::vec2 {outSize}]( + const auto & tf) mutable { const auto positionFraction = glm::vec4 {*position, *position + *size} / outSize.xyxy(); glTexSubImage2D(GL_TEXTURE_2D, 0, static_cast<GLint>(position->x), static_cast<GLint>(position->y), static_cast<GLint>(size->x), static_cast<GLint>(size->y), GL_RGBA, GL_UNSIGNED_BYTE, - image->get()->data.data()); + tf.second->image->data.data()); position++; - image++; size++; return decltype(textureFragmentPositions)::value_type {tf.first, positionFraction}; }); |