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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 14:17:00 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-04 14:20:30 +0000 |
commit | 29ce7770c3e8373d2efea0b47fe50a13a81e75a2 (patch) | |
tree | c79441401b1bda954775fd4b958b89790b5567f3 /assetFactory/asset.h | |
parent | Split Asset into its own file (diff) | |
download | ilt-29ce7770c3e8373d2efea0b47fe50a13a81e75a2.tar.bz2 ilt-29ce7770c3e8373d2efea0b47fe50a13a81e75a2.tar.xz ilt-29ce7770c3e8373d2efea0b47fe50a13a81e75a2.zip |
Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes during load
Diffstat (limited to 'assetFactory/asset.h')
-rw-r--r-- | assetFactory/asset.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/assetFactory/asset.h b/assetFactory/asset.h index d86b804..8dd1ecb 100644 --- a/assetFactory/asset.h +++ b/assetFactory/asset.h @@ -12,6 +12,28 @@ public: FactoryMesh::Collection meshes; protected: + struct MeshConstruct : public Persistence::SelectionPtrBase<FactoryMesh::Ptr> { + using Persistence::SelectionPtrBase<FactoryMesh::Ptr>::setValue; + + MeshConstruct(Mesh::Ptr & m); + + void endObject(Persistence::Stack & stk) override; + + FactoryMesh::Ptr fmesh; + Mesh::Ptr & out; + }; + + struct MeshArrayConstruct : public Persistence::SelectionPtrBase<FactoryMesh::Ptr> { + using Persistence::SelectionPtrBase<FactoryMesh::Ptr>::setValue; + + MeshArrayConstruct(std::span<Mesh::Ptr> m); + + void endObject(Persistence::Stack & stk) override; + + FactoryMesh::Ptr fmesh; + std::span<Mesh::Ptr> out; + }; + friend Persistence::SelectionPtrBase<std::shared_ptr<Asset>>; bool persist(Persistence::PersistenceStore & store) override; }; |