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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-14 19:16:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-14 19:18:30 +0000 |
commit | 3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 (patch) | |
tree | 2c7a212745ddda5d55caf0cfd3c85b2cb39c15b5 /assetFactory/asset.cpp | |
parent | Add postLoad support to persistence (diff) | |
download | ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.tar.bz2 ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.tar.xz ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.zip |
Support creating a super texture from fragments
Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
Diffstat (limited to 'assetFactory/asset.cpp')
-rw-r--r-- | assetFactory/asset.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/assetFactory/asset.cpp b/assetFactory/asset.cpp index 3ab2f1c..e3f5feb 100644 --- a/assetFactory/asset.cpp +++ b/assetFactory/asset.cpp @@ -1,4 +1,5 @@ #include "asset.h" +#include "assetFactory.h" bool Asset::persist(Persistence::PersistenceStore & store) @@ -6,6 +7,15 @@ Asset::persist(Persistence::PersistenceStore & store) return STORE_MEMBER(id) && STORE_MEMBER(name); } +Asset::TexturePtr +Asset::getTexture() const +{ + if (auto mf = Persistence::ParseBase::getShared<const AssetFactory>("assetFactory")) { + return mf->getTexture(); + } + return nullptr; +} + Asset::MeshConstruct::MeshConstruct(Mesh::Ptr & m) : Persistence::SelectionPtrBase<FactoryMesh::Ptr> {fmesh}, out {m} { } |