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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-14 19:16:57 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-14 19:18:30 +0000
commit3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 (patch)
tree2c7a212745ddda5d55caf0cfd3c85b2cb39c15b5 /assetFactory/asset.cpp
parentAdd postLoad support to persistence (diff)
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Support creating a super texture from fragments
Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
Diffstat (limited to 'assetFactory/asset.cpp')
-rw-r--r--assetFactory/asset.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/assetFactory/asset.cpp b/assetFactory/asset.cpp
index 3ab2f1c..e3f5feb 100644
--- a/assetFactory/asset.cpp
+++ b/assetFactory/asset.cpp
@@ -1,4 +1,5 @@
#include "asset.h"
+#include "assetFactory.h"
bool
Asset::persist(Persistence::PersistenceStore & store)
@@ -6,6 +7,15 @@ Asset::persist(Persistence::PersistenceStore & store)
return STORE_MEMBER(id) && STORE_MEMBER(name);
}
+Asset::TexturePtr
+Asset::getTexture() const
+{
+ if (auto mf = Persistence::ParseBase::getShared<const AssetFactory>("assetFactory")) {
+ return mf->getTexture();
+ }
+ return nullptr;
+}
+
Asset::MeshConstruct::MeshConstruct(Mesh::Ptr & m) :
Persistence::SelectionPtrBase<FactoryMesh::Ptr> {fmesh}, out {m} { }