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authorDan Goodliffe <dan@randomdan.homeip.net>2024-06-15 15:28:53 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-06-15 15:28:53 +0100
commit02c3f1fd622bb5b4da1462c5bb507a4a541447d5 (patch)
tree8db9ad8cc755cdab17d11a97309b3b147c576964 /application
parentAdd imgui init and shutdown to appbase and gamemainwindow (diff)
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First cut reshuffling app/window/gl/render bits
Diffstat (limited to 'application')
-rw-r--r--application/main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp
index f0ba8bb..04c88f3 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -1,3 +1,4 @@
+#include "ui/mainWindow.h"
#include <array>
#include <assetFactory/assetFactory.h>
#include <chrono>
@@ -41,7 +42,7 @@ public:
geoData = std::make_shared<GeoData>(GeoData::loadFromAsciiGrid("test/fixtures/height/SD19.asc"));
Windows windows;
- windows.create<GameMainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT);
+ windows.create<MainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT)->setContent<GameMainWindow>();
world.create<Terrain>(geoData);
world.create<Water>(geoData);