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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-30 14:14:01 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-04 19:26:55 +0000 |
commit | 2eeaeafb40a6b04b811714c793fb97ce4de41254 (patch) | |
tree | 55cea15af898afe6f0b81a3e6e2e7debe618a8b6 /application/manualCameraController.h | |
parent | Basic support for loading a heightmap from an image (diff) | |
download | ilt-2eeaeafb40a6b04b811714c793fb97ce4de41254.tar.bz2 ilt-2eeaeafb40a6b04b811714c793fb97ce4de41254.tar.xz ilt-2eeaeafb40a6b04b811714c793fb97ce4de41254.zip |
Split into main app and library the rest for testing
Diffstat (limited to 'application/manualCameraController.h')
-rw-r--r-- | application/manualCameraController.h | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/application/manualCameraController.h b/application/manualCameraController.h deleted file mode 100644 index 112ec5c..0000000 --- a/application/manualCameraController.h +++ /dev/null @@ -1,25 +0,0 @@ -#ifndef MANUAL_CAMERA_CONTROLLER_H -#define MANUAL_CAMERA_CONTROLLER_H - -#include "game/worldobject.h" -#include "inputHandler.h" -#include <SDL2/SDL.h> -#include <gfx/camera_controller.h> -#include <optional> - -class Camera; -class Shader; - -class ManualCameraController : public CameraController, public InputHandler { -public: - bool handleInput(SDL_Event & e) override; - - void tick(TickDuration) override { } - - void updateCamera(Camera * camera, Shader * shader) const override; - -private: - bool ctrl {false}, mrb {false}; - mutable std::optional<SDL_MouseMotionEvent> motion; -}; -#endif |