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authorDan Goodliffe <dan@randomdan.homeip.net>2024-07-07 00:25:19 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-07-07 00:25:19 +0100
commitb43ed0554f5d6326f80e8d6bd85d75a422ca8c05 (patch)
tree596e967d69b073109dad7db437a60093bf499e26 /application/main.cpp
parentReplace deprecated GL_QUADS usage in text rendering (diff)
parentReplace deprecated GL_QUADS usage in text rendering (diff)
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Merge branch 'imgui'
Diffstat (limited to 'application/main.cpp')
-rw-r--r--application/main.cpp40
1 files changed, 6 insertions, 34 deletions
diff --git a/application/main.cpp b/application/main.cpp
index f0ba8bb..d58cf6d 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -1,6 +1,7 @@
+#include "ui/mainApplication.h"
+#include "ui/mainWindow.h"
#include <array>
#include <assetFactory/assetFactory.h>
-#include <chrono>
#include <collection.h>
#include <game/activities/go.h>
#include <game/activities/idle.h>
@@ -31,17 +32,14 @@
static const int DISPLAY_WIDTH = 1280;
static const int DISPLAY_HEIGHT = 1024;
-class MainApplication : public GameState, public ApplicationBase {
+class DummyMainApplication : public GameState, public MainApplication {
public:
- using Windows = Collection<Window>;
-
int
run()
{
geoData = std::make_shared<GeoData>(GeoData::loadFromAsciiGrid("test/fixtures/height/SD19.asc"));
- Windows windows;
- windows.create<GameMainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT);
+ windows.create<MainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT)->setContent<GameMainWindow>();
world.create<Terrain>(geoData);
world.create<Water>(geoData);
@@ -89,41 +87,15 @@ public:
}
}
- auto t_start = std::chrono::high_resolution_clock::now();
- while (isRunning) {
- processInputs(windows);
- const auto t_end = std::chrono::high_resolution_clock::now();
- const auto t_passed = std::chrono::duration_cast<TickDuration>(t_end - t_start);
-
- world.apply(&WorldObject::tick, t_passed);
- windows.apply(&Window::tick, t_passed);
- windows.apply(&Window::refresh);
-
- t_start = t_end;
- }
+ mainLoop();
world.objects.clear();
return 0;
}
-
-private:
- void
- processInputs(const Windows & windows)
- {
- for (SDL_Event e; SDL_PollEvent(&e);) {
- if (e.type == SDL_QUIT) {
- isRunning = false;
- return;
- }
- windows.applyOne(&Window::handleInput, e);
- }
- }
-
- bool isRunning {true};
};
int
main(int, char **)
{
- return std::make_shared<MainApplication>()->run();
+ return std::make_shared<DummyMainApplication>()->run();
}