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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-07 01:16:19 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-07 01:16:19 +0100 |
commit | 7e7ddf53b54e52f2106c4adce2818df7877254f1 (patch) | |
tree | 4dd85dd843d218683459778f329cd9424e4d5708 /application/main.cpp | |
parent | Default environment direction light shines down, not up (diff) | |
download | ilt-7e7ddf53b54e52f2106c4adce2818df7877254f1.tar.bz2 ilt-7e7ddf53b54e52f2106c4adce2818df7877254f1.tar.xz ilt-7e7ddf53b54e52f2106c4adce2818df7877254f1.zip |
More uniform/flexible window constructors
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp index 9120376..ad7abf2 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -44,7 +44,7 @@ public: int run() { - windows.create<MainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT)->setContent<GameMainWindow>(); + windows.create<MainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT, "I Like Trains")->setContent<GameMainWindow>(); terrain = world.create<Terrain>(GeoData::loadFromAsciiGrid("test/fixtures/height/SD19.asc")); world.create<Water>(terrain); |