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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-07 01:16:19 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-07 01:16:19 +0100
commit7e7ddf53b54e52f2106c4adce2818df7877254f1 (patch)
tree4dd85dd843d218683459778f329cd9424e4d5708 /application/main.cpp
parentDefault environment direction light shines down, not up (diff)
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More uniform/flexible window constructors
Diffstat (limited to 'application/main.cpp')
-rw-r--r--application/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 9120376..ad7abf2 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -44,7 +44,7 @@ public:
int
run()
{
- windows.create<MainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT)->setContent<GameMainWindow>();
+ windows.create<MainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT, "I Like Trains")->setContent<GameMainWindow>();
terrain = world.create<Terrain>(GeoData::loadFromAsciiGrid("test/fixtures/height/SD19.asc"));
world.create<Water>(terrain);