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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-18 19:43:44 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-18 19:43:44 +0100 |
commit | 6036877ac4e92da3185f21d5928bf3ed28d685b2 (patch) | |
tree | 5e5a5f6ad09e196bbecfbfec2a9a3c8f02262ca3 /application/main.cpp | |
parent | Merge branch 'openmesh-11' (diff) | |
parent | Remember selected asset id and reload/reselect resource file on change (diff) | |
download | ilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.tar.bz2 ilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.tar.xz ilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.zip |
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/application/main.cpp b/application/main.cpp index 9120376..a0c87c0 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -36,15 +36,14 @@ #include <ui/gameMainWindow.h> #include <ui/window.h> -static const int DISPLAY_WIDTH = 1280; -static const int DISPLAY_HEIGHT = 1024; +constexpr ScreenAbsCoord DEFAULT_WINDOW_SIZE {1280, 1024}; class DummyMainApplication : public GameState, public MainApplication { public: int run() { - windows.create<MainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT)->setContent<GameMainWindow>(); + windows.create<MainWindow>(DEFAULT_WINDOW_SIZE, "I Like Trains")->setContent<GameMainWindow>(); terrain = world.create<Terrain>(GeoData::loadFromAsciiGrid("test/fixtures/height/SD19.asc")); world.create<Water>(terrain); |