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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-18 19:43:44 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-18 19:43:44 +0100
commit6036877ac4e92da3185f21d5928bf3ed28d685b2 (patch)
tree5e5a5f6ad09e196bbecfbfec2a9a3c8f02262ca3 /application/main.cpp
parentMerge branch 'openmesh-11' (diff)
parentRemember selected asset id and reload/reselect resource file on change (diff)
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Merge branch 'resviewer'HEADmain
Diffstat (limited to 'application/main.cpp')
-rw-r--r--application/main.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 9120376..a0c87c0 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -36,15 +36,14 @@
#include <ui/gameMainWindow.h>
#include <ui/window.h>
-static const int DISPLAY_WIDTH = 1280;
-static const int DISPLAY_HEIGHT = 1024;
+constexpr ScreenAbsCoord DEFAULT_WINDOW_SIZE {1280, 1024};
class DummyMainApplication : public GameState, public MainApplication {
public:
int
run()
{
- windows.create<MainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT)->setContent<GameMainWindow>();
+ windows.create<MainWindow>(DEFAULT_WINDOW_SIZE, "I Like Trains")->setContent<GameMainWindow>();
terrain = world.create<Terrain>(GeoData::loadFromAsciiGrid("test/fixtures/height/SD19.asc"));
world.create<Water>(terrain);