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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-08 02:32:39 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-08 02:32:39 +0100
commitc6fb8dd64e0c323e46c73162e21a3a34103bb407 (patch)
tree89b3d5963a83bcf8bc6e49029e1ac3bb7d46b191 /application/main.cpp
parentCreate WindowContent with a size object (diff)
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Create Windows with a size object
Not individual width/height parameters.
Diffstat (limited to 'application/main.cpp')
-rw-r--r--application/main.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/application/main.cpp b/application/main.cpp
index ad7abf2..a0c87c0 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -36,15 +36,14 @@
#include <ui/gameMainWindow.h>
#include <ui/window.h>
-static const int DISPLAY_WIDTH = 1280;
-static const int DISPLAY_HEIGHT = 1024;
+constexpr ScreenAbsCoord DEFAULT_WINDOW_SIZE {1280, 1024};
class DummyMainApplication : public GameState, public MainApplication {
public:
int
run()
{
- windows.create<MainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT, "I Like Trains")->setContent<GameMainWindow>();
+ windows.create<MainWindow>(DEFAULT_WINDOW_SIZE, "I Like Trains")->setContent<GameMainWindow>();
terrain = world.create<Terrain>(GeoData::loadFromAsciiGrid("test/fixtures/height/SD19.asc"));
world.create<Water>(terrain);