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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-08 02:32:39 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-08 02:32:39 +0100 |
commit | c6fb8dd64e0c323e46c73162e21a3a34103bb407 (patch) | |
tree | 89b3d5963a83bcf8bc6e49029e1ac3bb7d46b191 /application/main.cpp | |
parent | Create WindowContent with a size object (diff) | |
download | ilt-c6fb8dd64e0c323e46c73162e21a3a34103bb407.tar.bz2 ilt-c6fb8dd64e0c323e46c73162e21a3a34103bb407.tar.xz ilt-c6fb8dd64e0c323e46c73162e21a3a34103bb407.zip |
Create Windows with a size object
Not individual width/height parameters.
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/application/main.cpp b/application/main.cpp index ad7abf2..a0c87c0 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -36,15 +36,14 @@ #include <ui/gameMainWindow.h> #include <ui/window.h> -static const int DISPLAY_WIDTH = 1280; -static const int DISPLAY_HEIGHT = 1024; +constexpr ScreenAbsCoord DEFAULT_WINDOW_SIZE {1280, 1024}; class DummyMainApplication : public GameState, public MainApplication { public: int run() { - windows.create<MainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT, "I Like Trains")->setContent<GameMainWindow>(); + windows.create<MainWindow>(DEFAULT_WINDOW_SIZE, "I Like Trains")->setContent<GameMainWindow>(); terrain = world.create<Terrain>(GeoData::loadFromAsciiGrid("test/fixtures/height/SD19.asc")); world.create<Water>(terrain); |