summaryrefslogtreecommitdiff
path: root/application/display.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-17 19:36:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-17 22:16:48 +0000
commit0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c (patch)
tree68a80976a247836bbb1eecc835af437e3489fbb7 /application/display.cpp
parentFirst cut modernizing and sanitizing (diff)
downloadilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.bz2
ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.xz
ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.zip
Big reshuffle
Fixes code quality warnings now picked up.
Diffstat (limited to 'application/display.cpp')
-rw-r--r--application/display.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/application/display.cpp b/application/display.cpp
new file mode 100644
index 0000000..b4a42d7
--- /dev/null
+++ b/application/display.cpp
@@ -0,0 +1,47 @@
+#include "display.h"
+#include <GL/glew.h>
+#include <stdexcept>
+
+Display::Display(int width, int height, const std::string & title)
+{
+ SDL_Init(SDL_INIT_EVERYTHING);
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ m_window = m_window.create(SDL_CreateWindow, SDL_DestroyWindow, title.c_str(), SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
+ m_glContext = m_glContext.create(SDL_GL_CreateContext, SDL_GL_DeleteContext, m_window);
+
+ if (glewInit() != GLEW_OK) {
+ throw std::runtime_error {"Glew failed to initialize!"};
+ }
+
+ glEnable(GL_DEPTH_TEST);
+
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+}
+
+Display::~Display()
+{
+ SDL_Quit();
+}
+
+void
+Display::Clear(float r, float g, float b, float a) const
+{
+ glClearColor(r, g, b, a);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+void
+Display::SwapBuffers() const
+{
+ SDL_GL_SwapWindow(m_window);
+}