summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-06 12:41:58 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-06 13:29:09 +0100
commitcb6957e78683cbe4887dac80c1ff23dc9523c4cf (patch)
tree11ada8dad7a1bab3434f8ca98d7e3fe2cb425acd
parentMerge branch 'openmesh-11' (diff)
downloadilt-cb6957e78683cbe4887dac80c1ff23dc9523c4cf.tar.bz2
ilt-cb6957e78683cbe4887dac80c1ff23dc9523c4cf.tar.xz
ilt-cb6957e78683cbe4887dac80c1ff23dc9523c4cf.zip
Drop WindowContent::render const
ImGui promotes "doing things immediately" and this const makes that very awkward.
-rw-r--r--ui/gameMainWindow.cpp2
-rw-r--r--ui/gameMainWindow.h2
-rw-r--r--ui/windowContent.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index cc74f66..afb7a2e 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -85,7 +85,7 @@ GameMainWindow::handleInput(const SDL_Event & event)
}
void
-GameMainWindow::render() const
+GameMainWindow::render()
{
SceneRenderer::render(*this);
glEnable(GL_BLEND);
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index b0f1592..14e099c 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -14,7 +14,7 @@ public:
NO_COPY(GameMainWindow);
void tick(TickDuration) override;
- void render() const override;
+ void render() override;
private:
bool handleInput(const SDL_Event &) override;
diff --git a/ui/windowContent.h b/ui/windowContent.h
index 762d1cc..34cbea3 100644
--- a/ui/windowContent.h
+++ b/ui/windowContent.h
@@ -14,7 +14,7 @@ public:
NO_COPY(WindowContent);
virtual void tick(TickDuration);
- virtual void render() const = 0;
+ virtual void render() = 0;
virtual bool handleInput(const SDL_Event & e);
protected: