diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-06 12:41:58 +0100 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-06 13:29:09 +0100 |
commit | cb6957e78683cbe4887dac80c1ff23dc9523c4cf (patch) | |
tree | 11ada8dad7a1bab3434f8ca98d7e3fe2cb425acd | |
parent | Merge branch 'openmesh-11' (diff) | |
download | ilt-cb6957e78683cbe4887dac80c1ff23dc9523c4cf.tar.bz2 ilt-cb6957e78683cbe4887dac80c1ff23dc9523c4cf.tar.xz ilt-cb6957e78683cbe4887dac80c1ff23dc9523c4cf.zip |
Drop WindowContent::render const
ImGui promotes "doing things immediately" and this const makes that very
awkward.
-rw-r--r-- | ui/gameMainWindow.cpp | 2 | ||||
-rw-r--r-- | ui/gameMainWindow.h | 2 | ||||
-rw-r--r-- | ui/windowContent.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp index cc74f66..afb7a2e 100644 --- a/ui/gameMainWindow.cpp +++ b/ui/gameMainWindow.cpp @@ -85,7 +85,7 @@ GameMainWindow::handleInput(const SDL_Event & event) } void -GameMainWindow::render() const +GameMainWindow::render() { SceneRenderer::render(*this); glEnable(GL_BLEND); diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h index b0f1592..14e099c 100644 --- a/ui/gameMainWindow.h +++ b/ui/gameMainWindow.h @@ -14,7 +14,7 @@ public: NO_COPY(GameMainWindow); void tick(TickDuration) override; - void render() const override; + void render() override; private: bool handleInput(const SDL_Event &) override; diff --git a/ui/windowContent.h b/ui/windowContent.h index 762d1cc..34cbea3 100644 --- a/ui/windowContent.h +++ b/ui/windowContent.h @@ -14,7 +14,7 @@ public: NO_COPY(WindowContent); virtual void tick(TickDuration); - virtual void render() const = 0; + virtual void render() = 0; virtual bool handleInput(const SDL_Event & e); protected: |