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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-08 02:38:10 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-08 02:38:10 +0100
commit463e0279906fad996cf172e206cb7cb29991c25b (patch)
tree45d1b08e9ea932ffc99e211859a6728b71afbd6c
parentCreate Windows with a size object (diff)
downloadilt-463e0279906fad996cf172e206cb7cb29991c25b.tar.bz2
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Remove GameMainWindow empty destructor and special members
-rw-r--r--ui/gameMainWindow.cpp2
-rw-r--r--ui/gameMainWindow.h5
2 files changed, 0 insertions, 7 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index e87009f..dbbf8a7 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -57,8 +57,6 @@ GameMainWindow::GameMainWindow(ScreenAbsCoord size) : SceneRenderer {size, 0}
uiComponents.create<GameMainToolbar>(gms);
}
-GameMainWindow::~GameMainWindow() { }
-
void
GameMainWindow::tick(TickDuration)
{
diff --git a/ui/gameMainWindow.h b/ui/gameMainWindow.h
index 41163d0..71b6314 100644
--- a/ui/gameMainWindow.h
+++ b/ui/gameMainWindow.h
@@ -3,15 +3,10 @@
#include "chronology.h"
#include "gfx/gl/sceneRenderer.h"
#include "windowContent.h"
-#include <cstddef>
class GameMainWindow : public WindowContent, SceneRenderer, public SceneProvider {
public:
GameMainWindow(ScreenAbsCoord size);
- ~GameMainWindow() override;
-
- NO_MOVE(GameMainWindow);
- NO_COPY(GameMainWindow);
void tick(TickDuration) override;
void render() override;