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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-06-13 21:53:32 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-06-13 21:53:32 +0100 |
| commit | 1e7a924874050674a103f6927f4a3c5ef6459222 (patch) | |
| tree | 68f8f4b5dd34ff19b8a7cb6778a556775ed45b83 | |
| parent | Handle edge cases (diff) | |
| download | ilt-1e7a924874050674a103f6927f4a3c5ef6459222.tar.bz2 ilt-1e7a924874050674a103f6927f4a3c5ef6459222.tar.xz ilt-1e7a924874050674a103f6927f4a3c5ef6459222.zip | |
Create a list of snap points for the existing networkbetter-network
These form key positions in the world to ease neat creation.
| -rw-r--r-- | game/network/network.h | 14 | ||||
| -rw-r--r-- | game/network/rail.cpp | 16 | ||||
| -rw-r--r-- | game/network/rail.h | 1 | ||||
| -rw-r--r-- | test/test-network.cpp | 6 | ||||
| -rw-r--r-- | ui/editNetwork.cpp | 15 | ||||
| -rw-r--r-- | ui/editNetwork.h | 1 |
6 files changed, 48 insertions, 5 deletions
diff --git a/game/network/network.h b/game/network/network.h index d3370b3..7bfd2ce 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -35,6 +35,19 @@ struct CreationDefinition { CreationDefinitionEnd toEnd; }; +struct SnapPoint : CreationDefinitionEnd { + template<typename... CDE> + requires std::is_constructible_v<CreationDefinitionEnd, CDE...> + explicit SnapPoint(GlobalPosition3D snapPosition, CDE &&... cde) : + CreationDefinitionEnd {std::forward<CDE>(cde)...}, snapPosition(snapPosition) + { + } + + GlobalPosition3D snapPosition; +}; + +using SnapPoints = std::vector<SnapPoint>; + class Network { public: using LinkEnd = std::pair<Link::Ptr, unsigned char>; @@ -55,6 +68,7 @@ public: [[nodiscard]] static Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &); [[nodiscard]] virtual float findNodeDirection(Node::AnyCPtr) const = 0; + [[nodiscard]] virtual SnapPoints getSnapPoints() const = 0; [[nodiscard]] Link::Collection create(const GeoData *, const CreationDefinition &); [[nodiscard]] Link::Collection createChain(const GeoData *, std::span<const GlobalPosition3D>); diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 342a2ad..45d55d6 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -137,3 +137,19 @@ RailLinks::getBaseWidth() const static constexpr auto BASE_WIDTH = 5'700; return BASE_WIDTH; } + +SnapPoints +RailLinks::getSnapPoints() const +{ + static constexpr auto EXTENSION_SNAP_DIST = 1'200.F; + SnapPoints out; + for (const auto & link : links) { + for (const auto & end : link->ends) { + // Link end node; directionless, suitable crossings + out.emplace_back(end.node->pos, end.node->pos, std::nullopt); + // Link end; with direction, suitable for continuing/joining + out.emplace_back(end.node->pos - ((sincos(end.dir) * EXTENSION_SNAP_DIST) || 0.F), end.node->pos, end.dir); + } + } + return out; +} diff --git a/game/network/rail.h b/game/network/rail.h index 15b9ae4..48b1410 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -78,6 +78,7 @@ public: [[nodiscard]] const Surface * getBaseSurface() const override; [[nodiscard]] RelativeDistance getBaseWidth() const override; + [[nodiscard]] SnapPoints getSnapPoints() const override; private: void tick(TickDuration elapsed) override; diff --git a/test/test-network.cpp b/test/test-network.cpp index 9a9ceb3..c3617b2 100644 --- a/test/test-network.cpp +++ b/test/test-network.cpp @@ -97,6 +97,12 @@ namespace { { return 5'700; } + + SnapPoints + getSnapPoints() const override + { + return {}; + } }; struct TestNetwork : public EmptyNetwork { diff --git a/ui/editNetwork.cpp b/ui/editNetwork.cpp index 98a60d3..20ec877 100644 --- a/ui/editNetwork.cpp +++ b/ui/editNetwork.cpp @@ -5,7 +5,7 @@ #include <gfx/gl/sceneShader.h> #include <gfx/models/texture.h> -EditNetwork::EditNetwork(Network * n) : network {n} { } +EditNetwork::EditNetwork(Network * n) : network {n}, snapPoints {network->getSnapPoints()} { } bool EditNetwork::click(const SDL_MouseButtonEvent & event, const Ray<GlobalPosition3D> & ray) @@ -34,6 +34,7 @@ EditNetwork::click(const SDL_MouseButtonEvent & event, const Ray<GlobalPosition3 currentStart.reset(); } candidates.clear(); + snapPoints = network->getSnapPoints(); } } return true; @@ -63,16 +64,20 @@ EditNetwork::handleInput(const SDL_Event &) void EditNetwork::render(const SceneShader &, const Frustum &) const { + // TODO render snapPoints } std::optional<CreationDefinitionEnd> EditNetwork::resolveRay(const Ray<GlobalPosition3D> & ray) const { if (const auto position = gameState->terrain->intersectRay(ray)) { - const auto node = network->intersectRayNodes(ray); - if (node) { - const auto direction = network->findNodeDirection(node); - return CreationDefinitionEnd {.position = node->pos, .direction = direction}; + if (const auto closestSnapPoint = std::ranges::min_element(snapPoints, {}, + [position](auto && snapPoint) { + return distance(position->first, snapPoint.snapPosition); + }); + closestSnapPoint != snapPoints.end() + && distance(position->first, closestSnapPoint->snapPosition) < 1'200.F) { + return *closestSnapPoint; } return CreationDefinitionEnd {.position = position->first, .direction = std::nullopt}; } diff --git a/ui/editNetwork.h b/ui/editNetwork.h index e155105..8011c1e 100644 --- a/ui/editNetwork.h +++ b/ui/editNetwork.h @@ -23,6 +23,7 @@ private: Network * network; bool continuousMode {false}; + SnapPoints snapPoints; std::optional<CreationDefinitionEnd> currentStart; Link::Collection candidates; }; |
