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// **********************************************************************
//
// Copyright (c) 2003-2015 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_RUBY_OBJECT_FACTORY_H
#define ICE_RUBY_OBJECT_FACTORY_H
#include <Config.h>
#include <Ice/ValueFactory.h>
#include <IceUtil/Mutex.h>
namespace IceRuby
{
bool initValueFactoryManager(VALUE);
class FactoryWrapper : public Ice::ValueFactory
{
public:
FactoryWrapper(VALUE, bool);
virtual Ice::ValuePtr create(const std::string&);
VALUE getObject() const;
bool isObjectFactory() const;
void mark();
void destroy();
protected:
VALUE _factory;
bool _isObjectFactory;
};
typedef IceUtil::Handle<FactoryWrapper> FactoryWrapperPtr;
class DefaultValueFactory : public Ice::ValueFactory
{
public:
virtual Ice::ValuePtr create(const std::string&);
void setDelegate(const Ice::ValueFactoryPtr&);
Ice::ValueFactoryPtr getDelegate() const { return _delegate; }
VALUE getObject() const;
void mark();
void destroy();
private:
Ice::ValueFactoryPtr _delegate;
};
typedef IceUtil::Handle<DefaultValueFactory> DefaultValueFactoryPtr;
class ValueFactoryManager : public Ice::ValueFactoryManager, public IceUtil::Mutex
{
public:
ValueFactoryManager();
~ValueFactoryManager();
virtual void add(const Ice::ValueFactoryPtr&, const std::string&);
virtual Ice::ValueFactoryPtr find(const std::string&) const;
void addValueFactory(VALUE, const std::string&);
VALUE findValueFactory(const std::string&) const;
void addObjectFactory(VALUE, const std::string&);
VALUE findObjectFactory(const std::string&) const;
void mark();
void markSelf();
VALUE getObject() const;
void destroy();
private:
typedef std::map<std::string, Ice::ValueFactoryPtr> FactoryMap;
VALUE _self;
FactoryMap _factories;
DefaultValueFactoryPtr _defaultFactory;
};
typedef IceUtil::Handle<ValueFactoryManager> ValueFactoryManagerPtr;
}
#endif
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