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|
// **********************************************************************
//
// Copyright (c) 2003-2017 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
const Ice = require("../Ice/ModuleRegistry").Ice;
Ice._ModuleRegistry.require(module,
[
"../Ice/Debug",
"../Ice/ExUtil",
"../Ice/Network",
"../Ice/SocketOperation",
"../Ice/Connection",
"../Ice/Exception",
"../Ice/LocalException",
"../Ice/Timer",
"../Ice/ConnectionInfo"
]);
const IceSSL = Ice._ModuleRegistry.module("IceSSL");
//
// With Chrome we don't want to close the socket while connection is in progress,
// see comments on close implementation below.
//
// We need to check for Edge browser as it might include Chrome in its user agent.
//
const IsChrome = navigator.userAgent.indexOf("Edge/") === -1 &&
navigator.userAgent.indexOf("Chrome/") !== -1;
const Debug = Ice.Debug;
const ExUtil = Ice.ExUtil;
const Network = Ice.Network;
const SocketOperation = Ice.SocketOperation;
const Conn = Ice.Connection;
const LocalException = Ice.LocalException;
const SocketException = Ice.SocketException;
const Timer = Ice.Timer;
const StateNeedConnect = 0;
const StateConnectPending = 1;
const StateConnected = 2;
const StateClosePending = 3;
const StateClosed = 4;
class WSTransceiver
{
constructor(instance)
{
this._readBuffers = [];
this._readPosition = 0;
this._maxSendPacketSize = instance.properties().getPropertyAsIntWithDefault("Ice.TCP.SndSize", 512 * 1024);
this._writeReadyTimeout = 0;
}
writeReadyTimeout()
{
var t = Math.round(this._writeReadyTimeout);
this._writeReadyTimeout += (this._writeReadyTimeout >= 5 ? 5 : 0.2);
return Math.min(t, 25);
}
setCallbacks(connectedCallback, bytesAvailableCallback, bytesWrittenCallback)
{
this._connectedCallback = connectedCallback;
this._bytesAvailableCallback = bytesAvailableCallback;
this._bytesWrittenCallback = bytesWrittenCallback;
}
//
// Returns SocketOperation.None when initialization is complete.
//
initialize(readBuffer, writeBuffer)
{
try
{
if(this._exception)
{
throw this._exception;
}
if(this._state === StateNeedConnect)
{
this._state = StateConnectPending;
this._fd = new WebSocket(this._url, "ice.zeroc.com");
this._fd.binaryType = "arraybuffer";
this._fd.onopen = e => this.socketConnected(e);
this._fd.onmessage = e => this.socketBytesAvailable(e.data);
this._fd.onclose = e => this.socketClosed(e);
return SocketOperation.Connect; // Waiting for connect to complete.
}
else if(this._state === StateConnectPending)
{
//
// Socket is connected.
//
this._desc = fdToString(this._addr);
this._state = StateConnected;
}
}
catch(err)
{
if(!this._exception)
{
this._exception = translateError(this._state, err);
}
throw this._exception;
}
Debug.assert(this._state === StateConnected);
return SocketOperation.None;
}
register()
{
//
// Register the socket data listener.
//
this._registered = true;
if(this._hasBytesAvailable || this._exception)
{
this._bytesAvailableCallback();
this._hasBytesAvailable = false;
}
}
unregister()
{
//
// Unregister the socket data listener.
//
this._registered = false;
}
close()
{
if(this._fd === null)
{
Debug.assert(this._exception); // Websocket creation failed.
return;
}
//
// With Chrome calling close() while the websocket isn't connected yet
// doesn't abort the connection attempt, and might result in the connection
// being reused by a different web socket.
//
// To workaround this problem, we always wait for the socket to be
// connected or closed before closing the socket.
//
if(IsChrome && this._fd.readyState === WebSocket.CONNECTING)
{
this._state = StateClosePending;
return;
}
Debug.assert(this._fd !== null);
try
{
this._state = StateClosed;
this._fd.close();
}
catch(ex)
{
throw translateError(this._state, ex);
}
finally
{
this._fd = null;
}
}
//
// Returns true if all of the data was flushed to the kernel buffer.
//
write(byteBuffer)
{
if(this._exception)
{
throw this._exception;
}
else if(byteBuffer.remaining === 0)
{
return true;
}
Debug.assert(this._fd);
var transceiver = this;
var cb = function()
{
if(transceiver._fd)
{
if(transceiver._fd.bufferedAmount + packetSize <= transceiver._maxSendPacketSize)
{
transceiver._bytesWrittenCallback(0, 0);
}
else
{
Timer.setTimeout(cb, transceiver.writeReadyTimeout());
}
}
};
var i = byteBuffer.position;
while(true)
{
var packetSize = (this._maxSendPacketSize > 0 && byteBuffer.remaining > this._maxSendPacketSize) ?
this._maxSendPacketSize : byteBuffer.remaining;
if(byteBuffer.remaining === 0)
{
break;
}
Debug.assert(packetSize > 0);
if(this._fd.bufferedAmount + packetSize > this._maxSendPacketSize)
{
Timer.setTimeout(cb, this.writeReadyTimeout());
return false;
}
this._writeReadyTimeout = 0;
var slice = byteBuffer.b.slice(byteBuffer.position, byteBuffer.position + packetSize);
this._fd.send(slice);
byteBuffer.position = byteBuffer.position + packetSize;
}
return true;
}
read(byteBuffer, moreData)
{
if(this._exception)
{
throw this._exception;
}
moreData.value = false;
if(this._readBuffers.length === 0)
{
return false; // No data available.
}
var avail = this._readBuffers[0].byteLength - this._readPosition;
Debug.assert(avail > 0);
var remaining = byteBuffer.remaining;
while(byteBuffer.remaining > 0)
{
if(avail > byteBuffer.remaining)
{
avail = byteBuffer.remaining;
}
new Uint8Array(byteBuffer.b).set(new Uint8Array(this._readBuffers[0], this._readPosition, avail),
byteBuffer.position);
byteBuffer.position += avail;
this._readPosition += avail;
if(this._readPosition === this._readBuffers[0].byteLength)
{
//
// We've exhausted the current read buffer.
//
this._readPosition = 0;
this._readBuffers.shift();
if(this._readBuffers.length === 0)
{
break; // No more data - we're done.
}
else
{
avail = this._readBuffers[0].byteLength;
}
}
}
moreData.value = this._readBuffers.byteLength > 0;
return byteBuffer.remaining === 0;
}
type()
{
return this._secure ? "wss" : "ws";
}
getInfo()
{
Debug.assert(this._fd !== null);
var info = new Ice.WSConnectionInfo();
var tcpinfo = new Ice.TCPConnectionInfo();
tcpinfo.localAddress = "";
tcpinfo.localPort = -1;
tcpinfo.remoteAddress = this._addr.host;
tcpinfo.remotePort = this._addr.port;
info.underlying = this._secure ? new IceSSL.ConnectionInfo(tcpinfo, tcpinfo.timeout, tcpinfo.compress) : tcpinfo;
info.rcvSize = -1;
info.sndSize = this._maxSendPacketSize;
info.headers = {};
return info;
}
checkSendSize(stream)
{
}
setBufferSize(rcvSize, sndSize)
{
this._maxSendPacketSize = sndSize;
}
toString()
{
return this._desc;
}
socketConnected(e)
{
if(this._state == StateClosePending)
{
this.close();
return;
}
Debug.assert(this._connectedCallback !== null);
this._connectedCallback();
}
socketBytesAvailable(buf)
{
Debug.assert(this._bytesAvailableCallback !== null);
if(buf.byteLength > 0)
{
this._readBuffers.push(buf);
if(this._registered)
{
this._bytesAvailableCallback();
}
else if(!this._hasBytesAvailable)
{
this._hasBytesAvailable = true;
}
}
}
socketClosed(err)
{
if(this._state == StateClosePending)
{
this.close();
return;
}
this._exception = translateError(this._state, err);
if(this._state < StateConnected)
{
this._connectedCallback();
}
else if(this._registered)
{
this._bytesAvailableCallback();
}
}
static createOutgoing(instance, secure, addr, resource)
{
var transceiver = new WSTransceiver(instance);
var url = secure ? "wss" : "ws";
url += "://" + addr.host;
if(addr.port !== 80)
{
url += ":" + addr.port;
}
url += resource ? resource : "/";
transceiver._url = url;
transceiver._fd = null;
transceiver._addr = addr;
transceiver._desc = "local address = <not available>\nremote address = " + addr.host + ":" + addr.port;
transceiver._state = StateNeedConnect;
transceiver._secure = secure;
transceiver._exception = null;
return transceiver;
}
}
function fdToString(address)
{
return "local address = <not available>\nremote address = " + address.host + ":" + address.port;
}
function translateError(state, err)
{
if(state < StateConnected)
{
return new Ice.ConnectFailedException(err.code, err);
}
else
{
if(err.code === 1000 || err.code === 1006) // CLOSE_NORMAL | CLOSE_ABNORMAL
{
return new Ice.ConnectionLostException();
}
return new Ice.SocketException(err.code, err);
}
}
Ice.WSTransceiver = WSTransceiver;
|