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// **********************************************************************
//
// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
(function(global){
require("Ice/Class");
//
// The Long type represents a signed 64-bit integer as two 32-bit values
// corresponding to the high and low words.
//
var Ice = global.Ice || {};
var Long = Ice.Class({
__init__: function(high, low)
{
this.high = high;
this.low = low;
},
hashCode: function()
{
return this.low;
},
equals: function(rhs)
{
if(this === rhs)
{
return true;
}
if(!(rhs instanceof Long))
{
return false;
}
return this.high === rhs.high && this.low === rhs.low;
},
toString: function()
{
return this.high + ":" + this.low;
},
toNumber: function()
{
if((this.high & Long.SIGN_MASK) != 0)
{
var low = ~this.low;
var high = ~this.high;
if(low < 0xFFFFFFFF)
{
low += 1;
}
else
{
low = 0;
high += 1;
if(high > Long.HIGH_MAX)
{
return Number.NEGATIVE_INFINITY;
}
}
return -1 * (high * Long.HIGH_MASK) + low;
}
else
{
if(this.high > Long.HIGH_MAX)
{
return Number.POSITIVE_INFINITY;
}
return (this.high * Long.HIGH_MASK) + this.low;
}
}
});
//
// (high & SIGN_MASK) != 0 denotes a negative number;
// that is, the most significant bit is set.
//
Long.SIGN_MASK = 0x80000000;
//
// When converting to a JavaScript Number we left shift the
// high word by 32 bits. As that isn't possible using JavaScript's
// left shift operator, we multiply the value by 2^32 which will
// produce the same result.
//
Long.HIGH_MASK = 0x100000000;
//
// The maximum value for the high word when coverting to
// a JavaScript Number is 2^21 - 1, in which case all
// 53 bits are used.
//
Long.HIGH_MAX = 0x1FFFFF;
Ice.Long = Long;
global.Ice = Ice;
}(typeof (global) === "undefined" ? window : global));
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