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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
package Ice;
/**
* Interface for input streams used to extract Slice types from a sequence
* of bytes.
*
* see OutputStream.
**/
public interface InputStream
{
/**
* Returns the communicator for this input stream.
*
* @return The communicator.
**/
Communicator communicator();
/**
* Determines the behavior of the stream when extract Slice objects.
* A Slice object is "sliced" when a factory cannot be found for a Slice type ID.
*
* @param If <code>true</code> (the default), slicing is enabled; if <code>false</code>,
* slicing is disabled. If slicing is disabled and the stream encounters a Slice type ID
* during decoding for which no object factory is installed, it raises <code>NoObjectFactoryException</code>.
**/
void sliceObjects(boolean slice);
/**
* Extracts a boolean value from the stream.
*
* @return The extracted boolean.
**/
boolean readBool();
/**
* Extracts a sequence of boolean values from the stream.
*
* @return The extracted boolean sequence.
**/
boolean[] readBoolSeq();
/**
* Extracts a byte value from the stream.
*
* @return The extracted byte.
**/
byte readByte();
/**
* Extracts a sequence of byte values from the stream.
*
* @return The extracted byte sequence.
**/
byte[] readByteSeq();
/**
* Extracts a serializable Java object from the stream.
*
* @return The deserialized Java object.
**/
java.io.Serializable readSerializable();
/**
* Extracts a short value from the stream.
*
* @return The extracted short value.
**/
short readShort();
/**
* Extracts a sequence of short values from the stream.
*
* @return The extracted short sequence.
**/
short[] readShortSeq();
/**
* Extracts an integer value from the stream.
*
* @return The extracted integer.
**/
int readInt();
/**
* Extracts an integer value from the stream.
*
* @return The extracted integer sequence.
**/
int[] readIntSeq();
/**
* Extracts a long value from the stream.
*
* @return The extracted long value.
**/
long readLong();
/**
* Extracts a long sequence from the stream.
*
* @return The extracted long sequence.
**/
long[] readLongSeq();
/**
* Extracts a float value from the stream.
*
* @return The extracted float value.
**/
float readFloat();
/**
* Extracts a float sequence from the stream.
*
* @return The extracted float sequence.
**/
float[] readFloatSeq();
/**
* Extracts a double value from the stream.
*
* @return The extracted double value.
**/
double readDouble();
/**
* Extracts a double sequence from the stream.
*
* @return The extracted float sequence.
**/
double[] readDoubleSeq();
/**
* Extracts a string from the stream.
*
* @return The extracted string.
**/
String readString();
/**
* Extracts a string sequence from the stream.
*
* @return The extracted string sequence.
*/
String[] readStringSeq();
/**
* Extracts a size from the stream.
*
* @return The extracted size.
**/
int readSize();
/**
* Extracts a proxy from the stream.
*
* @return The extracted proxy.
**/
ObjectPrx readProxy();
/**
* Extracts the index of a Slice class from the stream.
*
* @param cb The callback to notify the application when the extracted instance is available.
* The Ice run time extracts Slice classes stages. The Ice run time calls <code>ReadObjectCallback.invoke</code>
* when the corresponding instance has been fully unmarshaled.
*
* @see ReadObjectCallback
**/
void readObject(ReadObjectCallback cb);
/**
* Extracts a Slice type ID from the stream.
*
* @return The extracted type ID.
**/
String readTypeId();
/**
* Extracts a user exception from the stream and throws it.
**/
void throwException() throws UserException;
/**
* Reads the start of an object or exception slice.
**/
void startSlice();
/**
* Indicates that the end of an object or exception slice has been reached.
**/
void endSlice();
/**
* Skips over an object or exception slice.
**/
void skipSlice();
/**
* Reads the start of an encapsulation.
**/
void startEncapsulation();
/**
* Skips over an encapsulation.
**/
void skipEncapsulation();
/**
* Indicates that the end of an encapsulation has been reached.
**/
void endEncapsulation();
/**
* Indicates that the a sequence is about to be unmarshaled.
*
* @param numElements The number of elements in the sequence.
* @param minSize The minimum number of bytes required to encode a single element.
**/
void startSeq(int numElements, int minSize);
/**
* Checks whether whether the stream has a sufficient number of bytes remaining to unmarshal
* the not yet unmarshaled remaining elements of a sequence. This method is used for sequences
* with elements whose on-the-wire size can vary (such as strings or structures containing variable-length
* members).
**/
void checkSeq();
/**
* Checks whether the stream has a sufficient number of bytes remaining to unmarshal a sequence
* containing elements that have fixed length (such as integers or doubles).
*
* @param numElements The number of elements in the sequence.
* @param minSize The minimum number of bytes required to encode a single element.
**/
void checkFixedSeq(int numElements, int minSize);
/**
* Indicates that the a sequence has been unmarshaled.
**/
void endSeq(int sz);
/**
* Indicates that an element of a sequence with variable-length elements has been unmarshaled.
**/
void endElement();
/**
* Indicates that unmarshaling is complete, except for any Slice objects. The application must call this method
* only if the stream actually contains Slice objects. Calling <code>readPendingObjects</code> triggers the
* calls to <code>ReadObjectCallback.invoke</code> that inform the application that unmarshaling of a Slice
* object is complete.
**/
void readPendingObjects();
/**
* Resets the read position of the stream to the beginning.
**/
void rewind();
/**
* Destroys the stream and its associated resources. The application must call <code>destroy</code> prior
* to releasing the last reference to a stream; failure to do so may result in resource leaks.
**/
void destroy();
}
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