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// **********************************************************************
//
// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
class PlayerI extends CasinoStore.PersistentPlayer
{
@Override
public int
getChips(Ice.Current current)
{
return chips;
}
@Override
public void
destroy(Ice.Current current)
{
_bank.returnAllChips(_myPrx);
_evictor.remove(current.id);
}
@Override
public void
withdraw(int count, Ice.Current current)
throws Casino.OutOfChipsException
{
int newBalance = chips - count;
if(newBalance < 0)
{
throw new Casino.OutOfChipsException();
}
chips = newBalance;
}
@Override
public void
win(int count, Ice.Current current)
{
assert count >= 0;
chips += count;
}
void
init(CasinoStore.PersistentPlayerPrx myPrx, Freeze.TransactionalEvictor evictor,
CasinoStore.PersistentBankPrx bank)
{
_myPrx = myPrx;
_evictor = evictor;
_bank = bank;
}
private CasinoStore.PersistentPlayerPrx _myPrx;
private Freeze.TransactionalEvictor _evictor;
private CasinoStore.PersistentBankPrx _bank;
}
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