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// **********************************************************************
//
// Copyright (c) 2003-2016 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
using System.Threading;
internal class ActivateAdapterThread
{
internal ActivateAdapterThread(Ice.ObjectAdapter adapter, int timeout)
{
_adapter = adapter;
_timeout = timeout;
}
internal void run()
{
_adapter.waitForHold();
Thread.Sleep(_timeout);
_adapter.activate();
}
private Ice.ObjectAdapter _adapter;
int _timeout;
}
internal class TimeoutI : Test.TimeoutDisp_
{
public override void op(Ice.Current current)
{
}
public override void sendData(byte[] seq, Ice.Current current)
{
}
public override void sleep(int to, Ice.Current current)
{
Thread.Sleep(to);
}
public override void holdAdapter(int to, Ice.Current current)
{
current.adapter.hold();
ActivateAdapterThread act = new ActivateAdapterThread(current.adapter, to);
Thread thread = new Thread(new ThreadStart(act.run));
thread.Start();
}
public override void shutdown(Ice.Current current)
{
current.adapter.getCommunicator().shutdown();
}
}
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