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// **********************************************************************
//
// Copyright (c) 2003-present ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
using System.Threading;
namespace Ice
{
namespace timeout
{
internal class ActivateAdapterThread
{
internal ActivateAdapterThread(Ice.ObjectAdapter adapter, int timeout)
{
_adapter = adapter;
_timeout = timeout;
}
internal void run()
{
_adapter.waitForHold();
Thread.Sleep(_timeout);
_adapter.activate();
}
private Ice.ObjectAdapter _adapter;
private int _timeout;
}
internal class TimeoutI : Test.TimeoutDisp_
{
public override void op(Ice.Current current)
{
}
public override void sendData(byte[] seq, Ice.Current current)
{
}
public override void sleep(int to, Ice.Current current)
{
Thread.Sleep(to);
}
}
internal class ControllerI : Test.ControllerDisp_
{
public ControllerI(Ice.ObjectAdapter adapter)
{
_adapter = adapter;
}
public override void holdAdapter(int to, Ice.Current current)
{
_adapter.hold();
if(to >= 0)
{
ActivateAdapterThread act = new ActivateAdapterThread(_adapter, to);
Thread thread = new Thread(new ThreadStart(act.run));
thread.Start();
}
}
public override void resumeAdapter(Ice.Current current)
{
_adapter.activate();
}
public override void shutdown(Ice.Current current)
{
current.adapter.getCommunicator().shutdown();
}
private Ice.ObjectAdapter _adapter;
}
}
}
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