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// **********************************************************************
//
// Copyright (c) 2003-2015 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************

using System.Diagnostics;

public class Server
{
    private static int run(string[] args, Ice.Communicator communicator)
    {
        Ice.Properties properties = communicator.getProperties();
        properties.setProperty("Ice.Warn.Dispatch", "0");
        properties.setProperty("TestAdapter.Endpoints", "default -p 12010 -t 2000");
        Ice.ObjectAdapter adapter = communicator.createObjectAdapter("TestAdapter");
        Ice.Object obj = new TestI();
        adapter.add(obj, communicator.stringToIdentity("Test"));
        adapter.activate();
        communicator.waitForShutdown();
        return 0;
    }

    public static int Main(string[] args)
    {
        int status = 0;
        Ice.Communicator communicator = null;

        try
        {
            Ice.InitializationData data = new Ice.InitializationData();
#if COMPACT
            //
            // When using Ice for .NET Compact Framework, we need to specify
            // the assembly so that Ice can locate classes and exceptions.
            //
            data.properties = Ice.Util.createProperties();
            data.properties.setProperty("Ice.FactoryAssemblies", "server");
#endif
            communicator = Ice.Util.initialize(ref args, data);
            status = run(args, communicator);
        }
        catch(System.Exception ex)
        {
            System.Console.Error.WriteLine(ex);
            status = 1;
        }

        if(communicator != null)
        {
            try
            {
                communicator.destroy();
            }
            catch(Ice.LocalException ex)
            {
                System.Console.Error.WriteLine(ex);
                status = 1;
            }
        }

        return status;
    }
}