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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
namespace Ice
{
namespace retry
{
using System.Threading;
public sealed class RetryI : Test.RetryDisp_
{
public RetryI()
{
}
public override void op(bool kill, Ice.Current current)
{
if(kill)
{
if(current.con != null)
{
current.con.close(Ice.ConnectionClose.Forcefully);
}
else
{
throw new Ice.ConnectionLostException();
}
}
}
public override int opIdempotent(int nRetry, Ice.Current current)
{
if(nRetry > _counter)
{
++_counter;
throw new Ice.ConnectionLostException();
}
int counter = _counter;
_counter = 0;
return counter;
}
public override void opNotIdempotent(Ice.Current current)
{
throw new Ice.ConnectionLostException();
}
public override void opSystemException(Ice.Current c)
{
throw new SystemFailure();
}
public override void sleep(int delay, Ice.Current c)
{
Thread.Sleep(delay);
}
public override void shutdown(Ice.Current current)
{
current.adapter.getCommunicator().shutdown();
}
private int _counter;
}
}
}
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