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// **********************************************************************
//
// Copyright (c) 2003-present ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
using System;
using System.Threading.Tasks;
namespace Ice
{
namespace interceptor
{
class InterceptorI : Ice.DispatchInterceptor
{
internal InterceptorI(Ice.Object servant)
{
servant_ = servant;
}
protected static void
test(bool b)
{
if(!b)
{
throw new System.Exception();
}
}
public override Task<Ice.OutputStream>
dispatch(Ice.Request request)
{
Ice.Current current = request.getCurrent();
lastOperation_ = current.operation;
if(lastOperation_.Equals("addWithRetry") || lastOperation_.Equals("amdAddWithRetry"))
{
for(int i = 0; i < 10; ++i)
{
try
{
var t = servant_.ice_dispatch(request);
if(t != null && t.IsFaulted)
{
throw t.Exception.InnerException;
}
else
{
test(false);
}
}
catch(Test.RetryException)
{
//
// Expected, retry
//
}
}
current.ctx["retry"] = "no";
}
var task = servant_.ice_dispatch(request);
lastStatus_ = task != null;
return task;
}
internal bool
getLastStatus()
{
return lastStatus_;
}
internal String
getLastOperation()
{
return lastOperation_;
}
internal virtual void
clear()
{
lastOperation_ = null;
lastStatus_ = false;
}
protected readonly Ice.Object servant_;
protected string lastOperation_;
protected bool lastStatus_ = false;
}
}
}
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