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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//

namespace Ice
{
    namespace hold
    {
        public sealed class HoldI : Test.HoldDisp_
        {
            private static void test(bool b)
            {
                if(!b)
                {
                    throw new System.Exception();
                }
            }

            public HoldI(Timer timer, Ice.ObjectAdapter adapter)
            {
                _timer = timer;
                _adapter = adapter;
            }

            public override void
            putOnHold(int milliSeconds, Ice.Current current)
            {
                if(milliSeconds < 0)
                {
                    _adapter.hold();
                }
                else if(milliSeconds == 0)
                {
                    _adapter.hold();
                    _adapter.activate();
                }
                else
                {
                    _timer.schedule(() =>
                    {
                        try
                        {
                            putOnHold(0, null);
                        }
                        catch(Ice.ObjectAdapterDeactivatedException)
                        {
                        }
                    }, milliSeconds);
                }
            }

            public override void
            waitForHold(Ice.Current current)
            {
                _timer.schedule(() =>
                {
                    try
                    {
                        current.adapter.waitForHold();
                        current.adapter.activate();
                    }
                    catch(Ice.ObjectAdapterDeactivatedException)
                    {
                            //
                            // This shouldn't occur. The test ensures all the waitForHold timers are
                            // finished before shutting down the communicator.
                            //
                            test(false);
                    }
                }, 0);
            }

            public override int
            set(int value, int delay, Ice.Current current)
            {
                System.Threading.Thread.Sleep(delay);

                lock(this)
                {
                    int tmp = _last;
                    _last = value;
                    return tmp;
                }
            }

            public override void
            setOneway(int value, int expected, Ice.Current current)
            {
                lock(this)
                {
                    test(_last == expected);
                    _last = value;
                }
            }

            public override void
            shutdown(Ice.Current current)
            {
                _adapter.hold();
                _adapter.getCommunicator().shutdown();
            }

            private Ice.ObjectAdapter _adapter;
            private int _last = 0;
            private Timer _timer;
        }
    }
}