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// **********************************************************************
//
// Copyright (c) 2003-2016 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
using System.Collections.Generic;
public sealed class MyClassI : Test.MyClassDisp_
{
public override void shutdown(Ice.Current current)
{
current.adapter.getCommunicator().shutdown();
}
public override Dictionary<int, int> opNV(Dictionary<int, int> i, out Dictionary<int, int> o,
Ice.Current current)
{
o = i;
return i;
}
public override Dictionary<string, string> opNR(Dictionary<string, string> i, out Dictionary<string, string> o,
Ice.Current current)
{
o = i;
return i;
}
public override Dictionary<string, Dictionary<int, int>> opNDV(Dictionary<string, Dictionary<int, int>> i,
out Dictionary<string, Dictionary<int, int>> o,
Ice.Current current)
{
o = i;
return i;
}
public override Dictionary<string, Dictionary<string, string>> opNDR(Dictionary<
string, Dictionary<string, string>> i,
out Dictionary<string, Dictionary<string, string>> o,
Ice.Current current)
{
o = i;
return i;
}
public override Dictionary<string, int[]> opNDAIS(Dictionary<string, int[]> i,
out Dictionary<string, int[]> o,
Ice.Current current)
{
o = i;
return i;
}
public override Dictionary<string, List<int>> opNDGIS(Dictionary<string, List<int>> i,
out Dictionary<string, List<int>> o,
Ice.Current current)
{
o = i;
return i;
}
public override Dictionary<string, string[]> opNDASS(Dictionary<string, string[]> i,
out Dictionary<string, string[]> o,
Ice.Current current)
{
o = i;
return i;
}
public override Dictionary<string, List<string>> opNDGSS(Dictionary<string, List<string>> i,
out Dictionary<string, List<string>> o,
Ice.Current current)
{
o = i;
return i;
}
}
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