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// **********************************************************************
//
// Copyright (c) 2003-2016 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
namespace IceInternal
{
#if !SILVERLIGHT
using System.Diagnostics;
public sealed class Time
{
static Time()
{
_stopwatch.Start();
}
public static long currentMonotonicTimeMillis()
{
return _stopwatch.ElapsedMilliseconds;
}
private static Stopwatch _stopwatch = new Stopwatch();
}
#else
public class Stopwatch
{
public void Start()
{
if(!_running)
{
_startTick = System.DateTime.Now.Ticks;
_running = true;
}
}
public void Stop()
{
if(_running)
{
_elapsedTicks += System.DateTime.Now.Ticks - _startTick;
_running = false;
}
}
public void Reset()
{
_startTick = 0;
_elapsedTicks = 0;
_running = false;
}
public long ElapsedTicks
{
get
{
if(!_running)
{
return _elapsedTicks;
}
else
{
return _elapsedTicks + (System.DateTime.Now.Ticks - _startTick);
}
}
}
public long Frequency
{
get
{
return System.TimeSpan.TicksPerMillisecond * 1000;
}
}
private long _startTick = 0;
private long _elapsedTicks = 0;
private bool _running = false;
}
public sealed class Time
{
static Time()
{
_begin = System.DateTime.Now.Ticks;
}
public static long currentMonotonicTimeMillis()
{
return (System.DateTime.Now.Ticks - _begin) / 10000;
}
private static long _begin;
}
#endif
}
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