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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
namespace IceInternal
{
using System;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
public sealed class StreamSocket
{
public StreamSocket(ProtocolInstance instance, NetworkProxy proxy, EndPoint addr, EndPoint sourceAddr)
{
_instance = instance;
_proxy = proxy;
_addr = addr;
_sourceAddr = sourceAddr;
_fd = Network.createSocket(false, (_proxy != null ? _proxy.getAddress() : _addr).AddressFamily);
_state = StateNeedConnect;
init();
}
public StreamSocket(ProtocolInstance instance, Socket fd)
{
_instance = instance;
_fd = fd;
_state = StateConnected;
try
{
_desc = Network.fdToString(_fd);
}
catch(Exception)
{
Network.closeSocketNoThrow(_fd);
throw;
}
init();
}
public void setBlock(bool block)
{
Network.setBlock(_fd, block);
}
public int connect(Buffer readBuffer, Buffer writeBuffer, ref bool moreData)
{
if(_state == StateNeedConnect)
{
_state = StateConnectPending;
return SocketOperation.Connect;
}
else if(_state <= StateConnectPending)
{
if(_writeEventArgs.SocketError != SocketError.Success)
{
SocketException ex = new SocketException((int)_writeEventArgs.SocketError);
if(Network.connectionRefused(ex))
{
throw new Ice.ConnectionRefusedException(ex);
}
else
{
throw new Ice.ConnectFailedException(ex);
}
}
_desc = Network.fdToString(_fd, _proxy, _addr);
_state = _proxy != null ? StateProxyWrite : StateConnected;
}
if(_state == StateProxyWrite)
{
_proxy.beginWrite(_addr, writeBuffer);
return SocketOperation.Write;
}
else if(_state == StateProxyRead)
{
_proxy.beginRead(readBuffer);
return SocketOperation.Read;
}
else if(_state == StateProxyConnected)
{
_proxy.finish(readBuffer, writeBuffer);
readBuffer.clear();
writeBuffer.clear();
_state = StateConnected;
}
Debug.Assert(_state == StateConnected);
return SocketOperation.None;
}
public bool isConnected()
{
return _state == StateConnected && _fd != null;
}
public Socket fd()
{
return _fd;
}
public int getSendPacketSize(int length)
{
return _maxSendPacketSize > 0 ? Math.Min(length, _maxSendPacketSize) : length;
}
public int getRecvPacketSize(int length)
{
return _maxRecvPacketSize > 0 ? Math.Min(length, _maxRecvPacketSize) : length;
}
public void setBufferSize(int rcvSize, int sndSize)
{
Network.setTcpBufSize(_fd, rcvSize, sndSize, _instance);
}
public int read(Buffer buf)
{
if(_state == StateProxyRead)
{
while(true)
{
int ret = read(buf.b);
if(ret == 0)
{
return SocketOperation.Read;
}
_state = toState(_proxy.endRead(buf));
if(_state != StateProxyRead)
{
return SocketOperation.None;
}
}
}
read(buf.b);
return buf.b.hasRemaining() ? SocketOperation.Read : SocketOperation.None;
}
public int write(Buffer buf)
{
if(_state == StateProxyWrite)
{
while(true)
{
int ret = write(buf.b);
if(ret == 0)
{
return SocketOperation.Write;
}
_state = toState(_proxy.endWrite(buf));
if(_state != StateProxyWrite)
{
return SocketOperation.None;
}
}
}
write(buf.b);
return buf.b.hasRemaining() ? SocketOperation.Write : SocketOperation.None;
}
public bool startRead(Buffer buf, AsyncCallback callback, object state)
{
Debug.Assert(_fd != null && _readEventArgs != null);
int packetSize = getRecvPacketSize(buf.b.remaining());
try
{
_readCallback = callback;
_readEventArgs.UserToken = state;
_readEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize);
return !_fd.ReceiveAsync(_readEventArgs);
}
catch(SocketException ex)
{
if(Network.connectionLost(ex))
{
throw new Ice.ConnectionLostException(ex);
}
throw new Ice.SocketException(ex);
}
}
public void finishRead(Buffer buf)
{
if(_fd == null) // Transceiver was closed
{
return;
}
Debug.Assert(_fd != null && _readEventArgs != null);
try
{
if(_readEventArgs.SocketError != SocketError.Success)
{
throw new SocketException((int)_readEventArgs.SocketError);
}
int ret = _readEventArgs.BytesTransferred;
_readEventArgs.SetBuffer(null, 0, 0);
if(ret == 0)
{
throw new Ice.ConnectionLostException();
}
Debug.Assert(ret > 0);
buf.b.position(buf.b.position() + ret);
if(_state == StateProxyRead)
{
_state = toState(_proxy.endRead(buf));
}
}
catch(SocketException ex)
{
if(Network.connectionLost(ex))
{
throw new Ice.ConnectionLostException(ex);
}
throw new Ice.SocketException(ex);
}
catch(ObjectDisposedException ex)
{
throw new Ice.ConnectionLostException(ex);
}
}
public bool startWrite(Buffer buf, AsyncCallback callback, object state, out bool completed)
{
Debug.Assert(_fd != null && _writeEventArgs != null);
if(_state == StateConnectPending)
{
completed = false;
_writeCallback = callback;
try
{
EndPoint addr = _proxy != null ? _proxy.getAddress() : _addr;
_writeEventArgs.RemoteEndPoint = addr;
_writeEventArgs.UserToken = state;
return !_fd.ConnectAsync(_writeEventArgs);
}
catch(Exception ex)
{
throw new Ice.SocketException(ex);
}
}
int packetSize = getSendPacketSize(buf.b.remaining());
try
{
_writeCallback = callback;
_writeEventArgs.UserToken = state;
_writeEventArgs.SetBuffer(buf.b.rawBytes(), buf.b.position(), packetSize);
bool completedSynchronously = !_fd.SendAsync(_writeEventArgs);
completed = packetSize == buf.b.remaining();
return completedSynchronously;
}
catch(SocketException ex)
{
if(Network.connectionLost(ex))
{
throw new Ice.ConnectionLostException(ex);
}
throw new Ice.SocketException(ex);
}
catch(ObjectDisposedException ex)
{
throw new Ice.ConnectionLostException(ex);
}
}
public void finishWrite(Buffer buf)
{
if(_fd == null) // Transceiver was closed
{
if(buf.size() - buf.b.position() < _maxSendPacketSize)
{
buf.b.position(buf.b.limit()); // Assume all the data was sent for at-most-once semantics.
}
return;
}
Debug.Assert(_fd != null && _writeEventArgs != null);
if(_state < StateConnected && _state != StateProxyWrite)
{
return;
}
try
{
if(_writeEventArgs.SocketError != SocketError.Success)
{
throw new SocketException((int)_writeEventArgs.SocketError);
}
int ret = _writeEventArgs.BytesTransferred;
_writeEventArgs.SetBuffer(null, 0, 0);
if(ret == 0)
{
throw new Ice.ConnectionLostException();
}
Debug.Assert(ret > 0);
buf.b.position(buf.b.position() + ret);
if(_state == StateProxyWrite)
{
_state = toState(_proxy.endWrite(buf));
}
}
catch(SocketException ex)
{
if(Network.connectionLost(ex))
{
throw new Ice.ConnectionLostException(ex);
}
throw new Ice.SocketException(ex);
}
catch(ObjectDisposedException ex)
{
throw new Ice.ConnectionLostException(ex);
}
}
public void close()
{
Debug.Assert(_fd != null);
try
{
Network.closeSocket(_fd);
}
finally
{
_fd = null;
}
}
public void destroy()
{
Debug.Assert(_readEventArgs != null && _writeEventArgs != null);
_readEventArgs.Dispose();
_writeEventArgs.Dispose();
}
public override string ToString()
{
return _desc;
}
private int read(ByteBuffer buf)
{
Debug.Assert(_fd != null);
if(AssemblyUtil.isMono)
{
//
// Mono on Android and iOS don't support the use of synchronous socket
// operations on a non-blocking socket. Returning 0 here forces the caller to schedule
// an asynchronous operation.
//
return 0;
}
int read = 0;
while(buf.hasRemaining())
{
try
{
int ret = _fd.Receive(buf.rawBytes(), buf.position(), buf.remaining(), SocketFlags.None);
if(ret == 0)
{
throw new Ice.ConnectionLostException();
}
read += ret;
buf.position(buf.position() + ret);
}
catch(SocketException ex)
{
if(Network.wouldBlock(ex))
{
return read;
}
else if(Network.interrupted(ex))
{
continue;
}
else if(Network.connectionLost(ex))
{
throw new Ice.ConnectionLostException(ex);
}
throw new Ice.SocketException(ex);
}
}
return read;
}
private int write(ByteBuffer buf)
{
Debug.Assert(_fd != null);
if(AssemblyUtil.isMono)
{
//
// Mono on Android and iOS don't support the use of synchronous socket
// operations on a non-blocking socket. Returning 0 here forces the caller to schedule
// an asynchronous operation.
//
return 0;
}
int packetSize = buf.remaining();
if(AssemblyUtil.isWindows)
{
//
// On Windows, limiting the buffer size is important to prevent
// poor throughput performances when transfering large amount of
// data. See Microsoft KB article KB823764.
//
if(_maxSendPacketSize > 0 && packetSize > _maxSendPacketSize / 2)
{
packetSize = _maxSendPacketSize / 2;
}
}
int sent = 0;
while(buf.hasRemaining())
{
try
{
int ret = _fd.Send(buf.rawBytes(), buf.position(), packetSize, SocketFlags.None);
Debug.Assert(ret > 0);
sent += ret;
buf.position(buf.position() + ret);
if(packetSize > buf.remaining())
{
packetSize = buf.remaining();
}
}
catch(SocketException ex)
{
if(Network.wouldBlock(ex))
{
return sent;
}
else if(Network.connectionLost(ex))
{
throw new Ice.ConnectionLostException(ex);
}
throw new Ice.SocketException(ex);
}
}
return sent;
}
private void ioCompleted(object sender, SocketAsyncEventArgs e)
{
switch (e.LastOperation)
{
case SocketAsyncOperation.Receive:
_readCallback(e.UserToken);
break;
case SocketAsyncOperation.Send:
case SocketAsyncOperation.Connect:
_writeCallback(e.UserToken);
break;
default:
throw new ArgumentException("The last operation completed on the socket was not a receive or send");
}
}
private void init()
{
Network.setBlock(_fd, false);
Network.setTcpBufSize(_fd, _instance);
_readEventArgs = new SocketAsyncEventArgs();
_readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);
_writeEventArgs = new SocketAsyncEventArgs();
_writeEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);
//
// For timeouts to work properly, we need to receive/send
// the data in several chunks. Otherwise, we would only be
// notified when all the data is received/written. The
// connection timeout could easily be triggered when
// receiging/sending large messages.
//
_maxSendPacketSize = Math.Max(512, Network.getSendBufferSize(_fd));
_maxRecvPacketSize = Math.Max(512, Network.getRecvBufferSize(_fd));
}
private int toState(int operation)
{
switch(operation)
{
case SocketOperation.Read:
return StateProxyRead;
case SocketOperation.Write:
return StateProxyWrite;
default:
return StateProxyConnected;
}
}
private readonly ProtocolInstance _instance;
private readonly NetworkProxy _proxy;
private readonly EndPoint _addr;
private readonly EndPoint _sourceAddr;
private Socket _fd;
private int _maxSendPacketSize;
private int _maxRecvPacketSize;
private int _state;
private string _desc;
private SocketAsyncEventArgs _writeEventArgs;
private SocketAsyncEventArgs _readEventArgs;
AsyncCallback _writeCallback;
AsyncCallback _readCallback;
private const int StateNeedConnect = 0;
private const int StateConnectPending = 1;
private const int StateProxyWrite = 2;
private const int StateProxyRead = 3;
private const int StateProxyConnected = 4;
private const int StateConnected = 5;
}
}
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