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//
// Copyright (c) ZeroC, Inc. All rights reserved.
//
namespace IceInternal
{
public sealed class ProcessI : Ice.ProcessDisp_
{
public ProcessI(Ice.Communicator communicator)
{
_communicator = communicator;
}
public override void shutdown(Ice.Current current)
{
_communicator.shutdown();
}
public override void writeMessage(string message, int fd, Ice.Current current)
{
switch(fd)
{
case 1:
{
System.Console.Out.WriteLine(message);
break;
}
case 2:
{
System.Console.Error.WriteLine(message);
break;
}
}
}
private Ice.Communicator _communicator;
}
}
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