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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
using System;
public class Client : Ice.Application
{
public override void interruptCallback(int sig)
{
Console.WriteLine("handling signal " + sig);
}
public override int run(string[] args)
{
ignoreInterrupt();
Console.WriteLine("Ignore CTRL+C and the like for 5 seconds (try it!)");
System.Threading.Thread.Sleep(5 * 1000);
callbackOnInterrupt();
holdInterrupt();
Console.WriteLine("Hold CTRL+C and the like for 5 seconds (try it!)");
System.Threading.Thread.Sleep(5 * 1000);
releaseInterrupt();
Console.WriteLine("Release CTRL+C (any held signals should be released)");
System.Threading.Thread.Sleep(5 * 1000);
holdInterrupt();
Console.WriteLine("Hold CTRL+C and the like for 5 seconds (try it!)");
System.Threading.Thread.Sleep(5 * 1000);
callbackOnInterrupt();
Console.WriteLine("Release CTRL+C (any held signals should be released)");
System.Threading.Thread.Sleep(5 * 1000);
shutdownOnInterrupt();
Console.WriteLine("Test shutdown on destroy. Press CTRL+C to shutdown & terminate");
communicator().waitForShutdown();
Console.WriteLine("ok");
return 0;
}
public static void Main(string[] args)
{
Client app = new Client();
int status = app.main(args);
if(status != 0)
{
System.Environment.Exit(status);
}
}
}
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