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// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************

namespace Ice
{
    public interface OutputStream
    {
	Communicator communicator();

	void writeBool(bool v);
	void writeBoolSeq(bool[] v);

	void writeByte(byte v);
	void writeByteSeq(byte[] v);

	void writeShort(short v);
	void writeShortSeq(short[] v);

	void writeInt(int v);
	void writeIntSeq(int[] v);

	void writeLong(long v);
	void writeLongSeq(long[] v);

	void writeFloat(float v);
	void writeFloatSeq(float[] v);

	void writeDouble(double v);
	void writeDoubleSeq(double[] v);

	void writeString(string v);
	void writeStringSeq(string[] v);

	void writeSize(int sz);

	void writeProxy(ObjectPrx v);

	void writeObject(Ice.Object v);

	void writeTypeId(string id);

	void writeException(UserException ex);

	void startSlice();
	void endSlice();

	void startEncapsulation();
	void endEncapsulation();

	void writePendingObjects();

	byte[] finished();
	void destroy();
    }
}