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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
namespace IceInternal
{
using System.Collections;
public sealed class ObjectFactoryManager
{
public void add(Ice.ObjectFactory factory, string id)
{
lock(this)
{
object o = _factoryMap[id];
if(o != null)
{
Ice.AlreadyRegisteredException ex = new Ice.AlreadyRegisteredException();
ex.id = id;
ex.kindOfObject = "object factory";
throw ex;
}
_factoryMap[id] = factory;
}
}
public void remove(string id)
{
object o = null;
lock(this)
{
o = _factoryMap[id];
if(o == null)
{
Ice.NotRegisteredException ex = new Ice.NotRegisteredException();
ex.id = id;
ex.kindOfObject = "object factory";
throw ex;
}
_factoryMap.Remove(id);
}
((Ice.ObjectFactory)o).destroy();
}
public Ice.ObjectFactory find(string id)
{
lock(this)
{
return (Ice.ObjectFactory)_factoryMap[id];
}
}
//
// Only for use by Instance
//
internal ObjectFactoryManager()
{
_factoryMap = new Hashtable();
}
internal void destroy()
{
Hashtable oldMap = null;
lock(this)
{
oldMap = _factoryMap;
_factoryMap = new Hashtable();
}
foreach(Ice.ObjectFactory factory in oldMap.Values)
{
factory.destroy();
}
}
private Hashtable _factoryMap;
}
}
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