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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
namespace IceInternal
{
using System;
public abstract class EventHandler
{
//
// Called to start a new asynchronous read or write operation.
//
abstract public bool startAsync(int op, AsyncCallback cb, ref bool completedSynchronously);
abstract public bool finishAsync(int op);
//
// Called when there's a message ready to be processed.
//
abstract public void message(ref ThreadPoolCurrent op);
//
// Called when the event handler is unregistered.
//
abstract public void finished(ref ThreadPoolCurrent op);
internal int _ready = 0;
internal int _pending = 0;
internal int _started = 0;
internal bool _finish = false;
internal int _registered = 0;
}
}
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