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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
using Filesystem;
using System;
using System.Reflection;
[assembly: CLSCompliant(true)]
[assembly: AssemblyTitle("IceSimpleLifecycleClient")]
[assembly: AssemblyDescription("Ice simple lifecycle demo client")]
[assembly: AssemblyCompany("ZeroC, Inc.")]
public class Client
{
// Recursively print the contents of directory "dir" in tree fashion.
// For files, show the contents of each file. The "depth"
// parameter is the current nesting level (for indentation).
static void listRecursive(DirectoryPrx dir, int depth)
{
string indent = new string('\t', ++depth);
NodePrx[] contents = dir.list();
foreach(NodePrx node in contents)
{
DirectoryPrx subdir = DirectoryPrxHelper.checkedCast(node);
FilePrx file = FilePrxHelper.uncheckedCast(node);
Console.WriteLine(indent + node.name() + (subdir != null ? " (directory):" : " (file):"));
if(subdir != null)
{
listRecursive(subdir, depth);
}
else
{
string[] text = file.read();
for(int j = 0; j < text.Length; ++j)
{
Console.WriteLine(indent + "\t" + text[j]);
}
}
}
}
public static void Main(string[] args)
{
int status = 0;
Ice.Communicator ic = null;
try
{
//
// Create a communicator
//
ic = Ice.Util.initialize(ref args);
//
// Create a proxy for the root directory
//
Ice.ObjectPrx obj = ic.stringToProxy("RootDir:default -p 10000");
//
// Down-cast the proxy to a Directory proxy
//
DirectoryPrx rootDir = DirectoryPrxHelper.checkedCast(obj);
if(rootDir == null)
{
throw new ApplicationException("Invalid proxy");
}
//
// Recursively list the contents of the root directory
//
Console.WriteLine("Contents of root directory:");
listRecursive(rootDir, 0);
}
catch(Exception e)
{
Console.Error.WriteLine(e);
status = 1;
}
if(ic != null)
{
try
{
ic.destroy();
}
catch(Exception e)
{
Console.Error.WriteLine(e);
status = 1;
}
}
if(status != 0)
{
System.Environment.Exit(status);
}
}
}
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