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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
using Demo;
using System;
using System.Collections;
public class SessionI : SessionDisp_
{
public SessionI(string name)
{
_name = name;
_timestamp = System.DateTime.Now;
_nextId = 0;
_destroy = false;
_objs = new ArrayList();
Console.Out.WriteLine("The session " + _name + " is now created.");
}
public override HelloPrx createHello(Ice.Current c)
{
lock(this)
{
if(_destroy)
{
throw new Ice.ObjectNotExistException();
}
HelloPrx hello = HelloPrxHelper.uncheckedCast(c.adapter.addWithUUID(new HelloI(_name, _nextId++)));
_objs.Add(hello);
return hello;
}
}
public override void refresh(Ice.Current c)
{
lock(this)
{
if(_destroy)
{
throw new Ice.ObjectNotExistException();
}
_timestamp = System.DateTime.Now;
}
}
public override string getName(Ice.Current c)
{
lock(this)
{
if(_destroy)
{
throw new Ice.ObjectNotExistException();
}
return _name;
}
}
public override void destroy(Ice.Current c)
{
lock(this)
{
if(_destroy)
{
throw new Ice.ObjectNotExistException();
}
_destroy = true;
Console.Out.WriteLine("The session " + _name + " is now destroyed.");
try
{
c.adapter.remove(c.id);
foreach(HelloPrx p in _objs)
{
c.adapter.remove(p.ice_getIdentity());
}
}
catch(Ice.ObjectAdapterDeactivatedException)
{
// This method is called on shutdown of the server, in which
// case this exception is expected.
}
}
_objs.Clear();
}
public System.DateTime timestamp()
{
lock(this)
{
if(_destroy)
{
throw new Ice.ObjectNotExistException();
}
return _timestamp;
}
}
private string _name;
private System.DateTime _timestamp; // The last time the session was refreshed.
private int _nextId; // The per-session id of the next hello object. This is used for tracing purposes.
private ArrayList _objs; // List of per-session allocated hello objects.
private bool _destroy;
}
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